For the vanilla version of the spell, see Summon Dark Planetar.
Summon Dark Planetar
Level: Epic
School: Conjuration
Range: Long
Duration: 2 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell opens an abyssal gate and calls forth a fallen planetar to fight at the caster’s side until the spell expires or the planetar’s earthly avatar is slain.
Fallen Planetar (18 Hit Dice):
STR 19, DEX 19, CON 18, INT 18, WIS 21, CHA 22; AL Chaotic Evil
HP 152, AC -7, THAC0 1, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 2d6+10 Slashing Damage (Greatsword +3)
Combat Abilities:
Vorpal: 15% chance target must save vs. death at -2 or die
Special Qualities:
Immune to weapons lower than +3 enchantment
Immune to charm, confusion, feeblemindedness, level drain, death, imprisonment, maze, petrification, & poison effects
Regeneration: 2hp/round
Fire & Electrical Resistance 100%; Acid Resistance 50%; Magic Resistance 75%
Slashing, Crushing, Piercing, & Missile Resistance 20%
Memorized Spells:
1º Doom (x3), Resist Fear (x3)
2º Hold Person (x3), Find Trap, Know Opponent, Silence
3º Contagion (x2), Unholy Blight (x2), Break Enchantment (x2)
4º Cause Critical Wounds (x2), Mental Domination (x2), Poison (x2), Cloak of Fear (x2)
5º Flame Strike (x2), Greater Command (x2), True Seeing (x2)
6º Blade Barrier, Dolorous Decay, Harm
7º Fire Storm, Unholy Word