For the vanilla version of the spell, see Detect Invisibility.
Detect Invisibility
Level: 2
School: Divination
Range: Personal
Duration: 5 rounds
Casting Time: 2
Area of Effect: 50’ radius
Saving Throw: None
When a wizard casts a Detect Invisibility spell, he becomes able to see clearly any objects or beings that are invisible within a 50 foot radius, as well as any that are astral, ethereal, or out of phase. Instantly and once each round for 5 rounds after the spell is cast, all concealed enemies within the area of effect will become visible to the caster and his allies. Invisible objects carried into the warded area will also become visible. This spell does not reveal illusions or enable the caster to see through physical objects. Magic resistance does not affect this spell.