This spell replaces Monster Summoning III.
Monster Summoning V
Level: 5
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster summons a number of monsters, which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell. The summoned creatures will remain under the wizard’s control until they are slain or the spell duration expires.
9th : 2 ogres
12th+ : 2 ogres, 1 ogre mage
Ogre Berserker (5 Hit Dice):
STR 18/00, DEX 9, CON 18, INT 8, WIS 10, CHA 7; AL Chaotic Evil
HP 60, AC 3, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Crushing Damage (Morning Star +1)
Special Qualities:
Enrage (once per day)
Ogre Mage (6 Hit Dice):
STR 18/00, DEX 9, CON 17, INT 15, WIS 11, CHA 13; AL Lawful Evil
HP 56, AC 2, THAC0 11, Saving Throws 11/13/12/13/14
1 Attack Per Round, 1d10+9 Slashing Damage (Katana +1)
Special Qualities:
Invisibility (at will)
Regeneration: 1 hp/round
Memorized Spells:
1º Obscuring Mist, Magic Missile (x2), Shield
2º Horror, Mirror Image
3º Dire Charm, Slow