This spell replaces Greater Elemental Summoning.
Elemental Prince Call
Level: Quest
School: Conjuration
Sphere: Elemental, Summoning
Range: Long
Duration: 1 turn
Casting Time: 2 rounds
Area of Effect: Special
Saving Throw: None
Druids, having a more powerful link to the elements, can cast a more specialized version of Elemental Swarm. This spell can summon one of the Elemental Princes themselves, randomly chosen from the Planes of Earth, Air, and Fire. The Elemental Prince will stay for 10 rounds and obey the caster as long as they remain summoned. The Elemental Princes rule over other elementals in their respective planes. The Elemental Prince of Air is Chan. The Elemental Prince of Earth is Sunnis. The Elemental Prince of Fire is Zaaman Rul.
Chan, Prince of Air (20 Hit Dice):
STR 19, DEX 24, CON 18, INT 17, WIS 16, CHA 18; AL Neutral
HP 160, AC -8, THAC0 -3, Saving Throws 3/5/4/4/6
4 Attacks Per Round, 1d12+11 Piercing Damage (Fist +4)
Special Qualities:
Blade Barrier (permanent)
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Electrical Resistance 100%; Magic Resistance 60%
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%
Sunnis, Princess of Earth (20 Hit Dice):
STR 24, DEX 12, CON 21, INT 17, WIS 16, CHA 18; AL Neutral
HP 190, AC -5, THAC0 -6, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 2d12+16 Crushing Damage (Fist +4)
Special Qualities:
Stoneskin (1 skin each round)
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Acid Resistance 100%; Magic Resistance 60%
Slashing, Piercing, & Missile Resistance 40%
Zaaman Rul, Prince of Fire (20 Hit Dice):
STR 19, DEX 21, CON 19, INT 17, WIS 16, CHA 18; AL Neutral
HP 170, AC -7, THAC0 -3, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 2d10+11 Slashing +2d10 Fire Damage (Fist +4)
Special Qualities:
Fire Shield (permanent)
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Fire Resistance 125%; Magic Resistance 60%
Slashing, Crushing, Piercing, & Missile Resistance 20%