For the vanilla version of the spell, see Call Woodland Beings.
Call Woodland Beings
Level: 4
School: Conjuration
Sphere: Animal
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls a number of magical woodland beings. The type and number of creatures that appear depend upon the level of the druid casting the spell.
7th : 1 hamadryad
9th : 2 hamadryads
11th+ : 2 hamadryads, 1 nymph
The summoned beings will aid the caster by whatever means they possess, staying until the spell duration expires.
Hamadryad (4 Hit Dice):
STR 10, DEX 18, CON 12, INT 14, WIS 14, CHA 18; AL Neutral
HP 32, AC 3, THAC0 14, Saving Throws 12/16/12/14/16
2 Attacks Per Round, 1d6+1 missile (Short Bow & arrows +1)
Special Qualities:
Magic Resistance 75%
Memorized Spells:
1º Cure Light Wounds (x2), Entangle (x2), Shillelagh, Doom
2º Barkskin, Charm Person or Animal (x2), Resist Elements, Slow Poison
Nymph (7 Hit Dice):
STR 10, DEX 17, CON 12, INT 16, WIS 17, CHA 19; AL Neutral Good
HP 42, AC 3, THAC0 15, Saving Throws 12/10/12/14/10
1 Attack Per Round, 1d4 Crushing (Touch +0)
Special Qualities:
Magic Resistance 50%
Memorized Spells:
1º Cure Light Wounds (x2), Entangle (x2), Shillelagh, Doom
2º Barkskin, Charm Person or Animal (x2), Resist Elements, Slow Poison
3º Call Lightning, Hold Person or Animal, Summon Insects
4º Animal Summoning IV