For the SR version of the spell, see Skull Trap.
Skull Trap
(Necromancy)
Level: 3
Range: 60 ft.
Duration: Special
Casting Time: 3
Area of Effect: 11-ft. radius
Saving Throw: 1/2
When this spell is cast, a skull is thrown by the caster at the target area. The skull floats in the area until a creature comes within 8 ft. of it. When this happens, the skull is triggered and explodes damaging everyone within a 11-ft. radius. The damage inflicted is equal to 1d6 per level of the caster, or half with a successful Saving Throw vs. Spell. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally.