Vanilla Skull Trap

Skull Trap
(Necromancy)

Level: 3
Range: 60 ft.
Duration: Special
Casting Time: 3
Area of Effect: 11-ft. radius
Saving Throw: 1/2

When this spell is cast, a skull is thrown by the caster at the target area. The skull floats in the area until a creature comes within 8 ft. of it. When this happens, the skull is triggered and explodes damaging everyone within a 11-ft. radius. The damage inflicted is equal to 1d6 per level of the caster, or half with a successful Saving Throw vs. Spell. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally.

For the SR version of the spell, see Skull Trap.