Vanilla Hold Monster

Hold Monster
(Enchantment/Charm)

Level: 5
Range: 40 ft.
Duration: 1 round/level
Casting Time: 5
Area of Effect: 1 creature and any enemies within 4 ft.
Saving Throw: Neg.

This spell holds 1d4 creatures of any type rigidly immobile and in place for 9 or more rounds, unless a Saving Throw vs. Spell is made with a -2 penalty. The effect is centered on the victim selected by the caster. Any enemies within 4 ft. of the target are also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held.

Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subject’s condition due to wounds, diseases, or poison.