This spell does not have a direct equivalent in SR.
Cure Critical Wounds
(Necromancy)
Level: 5
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: None
The Cure Critical Wounds spell is a very potent version of the Cure Light Wounds spell. The priest lays <PRO_HISHER> hands upon a creature and heals 27 points of damage from wounds or other injuries. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.