For the SR version of the spell, see False Dawn.
False Dawn
(Evocation)
Level: 6
Sphere: Sun
Range: 0
Duration: Instant
Casting Time: 9
Area of Effect: 15-ft. radius
Saving Throw: None
False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within a False Dawn suffer 6d6 points of damage. There is no Saving Throw. Affected undead also act confused on the round after the False Dawn appears.