Ajantis BG1 Expansion Modification for BG1 (with or without TotSC), BG1Tutu v4, EasyTutu, BGT and BG:EE by jastey This is a mini-mod for original ("vanilla") Baldur’s Gate 1 game (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET). For original BG1 (with or without TotSC), the mod adds a friendship track and the BG1NPC project romance for Ajantis. The original BG1NPC project romance was slightly altered to adjust to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC project, but technically it can be installed and played without the BG1NPC project. For EE, the mod also adds several banters with Rassad and one with Baeloth, as well as a Rasaad-Ajantis romance conflict. For SoD, the mod adds Ajantis as a joinable NPC to the campaign. He will be in front of the Palace. For non-romance case his origial farewell lines in Korlasz Dungeon about going to Waterdeep were tweaked in consistency with BGII: Ajantis will now say that he will travel to the Order in Athkatla. The BG1NPC project can be found at the Gibberlings Three site: http://www.gibberlings3.net/bg1npc/index.php For BG:EE and EET there will be a second, optional component to use the existent BAM for Ajantis' shield (green dragon on golden back), if BG1NPC is installed. For BG:SoD and EET, the third, optional component contains crossmod content for Ajantis' SoD content. NOTE: The alternate portrait choices are now in a separate modification: Ajantis' Portrait Pack. Version 11 comes with new content. German and English versions are complete. The French version has the new texts in English, for now. GENERAL INFORMATION Romance (BG1 and BG1:TotSC only): if you want to start the player initiated dialogues (or flirts for the romance) with Ajantis, select him and press "k". Friendship path: the friendship dialogues are available to all PCs. However, if the PC matches the romance conditions, the romance will be triggered instead (for Tutu/BGT/BG:EE via BG1NPC Project only: component Ajantis romance has to be installed. If "Ajantis romance" from the BG1NPC project is not installed, the full friendship path will trigger instead). In this case, the friendship will resume only if the romance was interrupted no later than LT 10 ("Lady , may I share my thoughts with you?...") via player-initiated dialogue (PID) or by the PC comitting to another man. For Tutu/BGT with "Ajantis romance" installed, the PID option to end the romance will be available only after the third lovetalk (the one about Helm). Two of the dialogues that are triggered by game events of the friendship path will also trigger for an active romance. For BG1 and BG1:TotSC, this mod uses "Zed Nocear's BG1 Trigger-Simulations" (http://forums.gibberlings3.net/index.php?s=&showtopic=13858&view=findpost&p=119631). Many thanks to Zed Nocear for making these workarounds available, so that simulating numerous standard BGII triggers became possible! WARNING for original BG1 and BG1:TotSC players: *after* installing the Ajantis for BG1 mod, do not import for your PC a character that was exported from a modded game using Zed Nocear's BG1 trigger simulations, as it would break the "party rested" detection for the morning dialogue(s). For more information, please have a look at the files "BG1_Romance_Guide" (for the BG1 romance) and "Friendship Path Guide" (for the friendship path); both files are located in the folder "AjantisBG1/install". The file Translation_Guide.txt gives a list about which text lines are the same in BG1NPC Project, hopefully to save some translation time for the one mod or the other. Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be installed. INSTALLATION Currently, only the Windows version of the mod exists. Using the correct install method, it should be working on MAC OS X and Linux installs, too. Extract the contents of the archive to your game's main directory. If you use BG Enhanced Edition from GOG or Steam, you need to prepare your game before installing any mods: Link: https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game (deprecated tool: https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1) Run the "Setup-AjantisBG1" program. Choose the language you prefer and confirm installation. This should extract all needed files to the override folder. NOTE: BG(II):EE are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update as even after reinstalling the mods, you might not be able to continue with your old savegames. For BG1, it is recommended to start a new game after you install the mod. Ajantis will have his family shield, and the non-enemy detection as condition for dialogue triggering will work as intended. Technically, the mod could be played from a saved game without any game breaking behavior, though. If you have installation problems, or if you encounter any bugs, please contact me via e-mail (jastey@web.de), or post it at Kerzenburgforum http://kerzenburg.baldurs-gate.eu/showthread.php?t=42482. Alternatively, if you prefer an English forum, you can find me at the Gibberlings Three Forums: (http://forums.gibberlings3.net/). COMPATIBILITY The Ajantis BG1 Expansion Mod is coded using WeiDU, and it does not overwrite any files. The BG1 version patches all area scripts. It should be compatible with most other (WeiDU) mods. Install order is after BG1NPC Project. Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be installed. I want to thank all who have helped me making this mod. Have fun playing the Ajantis expansion mod! jastey CREDITS Ana Christina: beta tester (Tutu), proofreading Annalena: alpha tester (BG1:TotSC, Tutu) berelinde: ideas and general encouragement, custom portraits Catseye: proofreading hook71: proofreading Leonardo Watson: beta tester (BGT) melkor_morgoth75: beta tester (BGT) Morywen: beta tester (SoD) Nanek: beta tester (BGT) Senka: beta tester (BG1:TotSC) Sternenlicht: beta tester (BGT) Zed Nocear: creator of the "Trigger Simulations for BG1", without this the BG1 romance wouldn't be possible the way it is! Translations: French by Galathée (of the d'Oghmatiques) German by the BG1NPC Übersetzungsteam (of Kerzenburgforum) & Leo TOOLS USED The Ajantis BG1 Expansion Mod was created using the resources provided by the IESDP (https://gibberlings3.github.io/iesdp/index.htm) and with the following software: Infinity Explorer http://infexp.sourceforge.net Near Infinity https://forums.beamdog.com/discussion/30593/new-versions-of-nearinfinity-available/p1 WeiDU https://github.com/WeiDUorg/weidu/releases/latest (formerly: http://www.weidu.org) BAM Workshop http://wwww.teambg.eu/?page=tools&cat=32 Modding communities, tutorials and technical assistance: Kerzenburgforum https://baldurs-gate.de/index.php The Gibberlings Three https://www.gibberlings3.net/ Pocket Plane Group https://www.pocketplane.net/ Spellhold Studios http://www.shsforums.net/ Further Links: Road to Discovery: https://www.gibberlings3.net/mods/other/road_to_discovery/ DLC Merger: https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game LEGAL INFORMATION ============================================================================= The Ajantis BG1 Expansion Mod for Baldur's Gate is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners. ============================================================================= ============================================================================= REDISTRIBUTION NOTE: The Ajantis BG1 Expansion Mod was created to be freely enjoyed by all Baldur's Gate players. However, the Ajantis BG1 Expansion Mod may not be sold. ============================================================================= HISTORY Version 19.1: -Fixed install error for BG1NPC' Ajantis shield crossmod compatibility. Version 19: -Ajantis as a joinable NPC for SoD added. -Some more interjections in BG1. -Added line to original Ajantis-Dorn conflict with the possibility to keep Ajantis and reject Dorn. -Ajantis BG1 friendship track should not trigger for romanceable PC if rep is too low. Version 18.3: -Fixed install error if EndlessBG1 is not installed. Version 18.2: -Crossmod with EndlessBG1: Ajantis will say farewell lines for direct BGII transition, too. -Adjusted check for EndlessBG1 so DEBUG file does not state crossmod was installed if EndlessBG1 "Koralsz Tomb in BG1" component is not installed. Version 18.1: -Added globally unique LABELs to support Project Infinity. Version 18: -more compatibility with Transitions and EndlessBG1: Ajantis should not say farewell after Korlasz' Dungeon if it was done in BG1. -more compatibility with EndlessBG1: Ajantis should say his good-bye upon transitions to SoD or BGII; Ajantis should comment in Korlasz' Dungeon. Version 17: -corrected direct transition to BGII in EET (if SoD is skipped by whatever means) for compatibility with Sir Ajantis for BGII mod. -added check to forbid installation after EET_End. -corrected entry for "Beregost_House08_L2" in cmpvars.tpa. Version 16: -compatibility and crossmod content with Transitions Mod -(SoD) for romance case (romance from BG1NPC Project), Ajantis' Farewell DisplayStringHeads in Korlasz' Crypt will be disabled. -(SoD) Ajantis' DisplayStringHead Farewell phrase about going to Waterdeep will be changed to going to Athkatla. -Added Dynamic Install Order categories to support Project Infinity. -infer_charset corrected to infer_charsets in tp2. Version 15: -Ajantis should start the friendship path from appropriate dialogue if BG1NPC Romance breaks (fixed variable transfer) -Ajantis should not talk about Rasaad's romantic interest before Rasaad started his LTs Version 14: + added after-Sarevok death dialogue which will only trigger if game remains in BG1 (BGT or EE with e.g. Endless BG1 Mod). + after Korlasz romance dialogue should trigger correctly + added ajantisbg1.ini with mod info + added folder libiconv-1.9.2-1-src.7z with iconv licence info Version 13: + Leaving in SoD: Ajantis will no longer leave in Imoen's SoD dialogue, i.e. will not give party all equipment, but leaving will be handled in script as it is common for SoD + leaving in BGT in Duke Belt's dialogue: corrected kickout variable + crossmod comment on Symbol of Helm (NtotSC) fires properly and doesn't lead to stutter + all interjections translated to German + update to WeiDU v. 246 Version 12: + German version: (SoD) letters from Ajantis will no longer crash the game + German version: "Wildmagier" -> "Hasadeur" + update to WeiDU v. 244 Version 11: + HANDLE_CHARSET + EET-compatibility + BGT, SoD, EET, romance case: Ajantis comments on Sarevok being defeated + BGT: original Ajantis in AR8300 will vanish after Sarevok is defeated + EE: added Ajantis - EE-NPC banter and Ajantis-Rasaad romance conflict (for Ajantis-Neera banter please install the Neera Banter mod) + EE: reply options for all (female PC) SoD romances if PC is engaged with Ajantis + EE and BG1NPC Project: offer install choice to use BG:EE's BAM for Ajantis' shield (1SHLDAJ.BAM) + (crossmod) NTotSC: Ajantis will comment on the Holy Symbol of Helm (ntmisc08.itm) + Mod won't install on Steam/GOG SoD if modmerge didn't run (Linux + OSX) + moved readme and other docs into folder "docs" + moved path for backup folder into first sublevel + update to WeiDU v. 243 Version 10: -BG:EE/Tutu/BGT: Fixed missing USING in the tp2 for correct tra-file usage (interjection with Lord Windspear in Beregost) -BG:EE (German/French): fixed crashing items - correctly formatted setup.tra is now provided Version 9: -BG:EE compatibility. -The alternate Ajantis' portraits are excluded into a separate modification. -update to WeiDU v. 236 Version 8.1: -corrected French setup.tra oversight Version 8: -added German translation by the BG1NPC Übersetzungsteam (of Kerzenburgforum) & Leo Version 7: -added French translation by Galathée (of the d'Oghmatiques) -for BG1+TotSC: Changed dialogue trigger from Dialogue(Player1) to StartDialogueNoSet(Player1) Version 6: -corrected English typos (by hook71) -new portrait alternate by Miloch (BioWare default portrait with red tunic) Version 5: -BG1 version: Correction of BG1 Trigger-Simulations (longer delay and timer for Z!EmulAreaCheck.BAF and new tp2-coding of the AreaCheck emulation as suggested by Zed Nocear). -Added alternate portrait options (Catlepha (2x), Casul, berelinde (2x)). -fixed bug that made romance confession dialogue repeat -Update to WeiDU 231 Version 4: -Correction of version number (version 3 installed as "version 2") -BG1 version: new version of Zed Nocear's Trigger Simulations: Correction concerning party rested detection. In version 3, the morning after dialogue might have triggered directly after the installation of the mod. -BG1 version: Added a script block for a clean romance shut down in case of a hostile leave that might be triggered by another mod. Version 3: -new version of Zed Nocear's Trigger Simulations applied (version of 1st June 2010) -Ajantis portrait from Senka added as new alternate option Version 2: corrected area patching for BG1 (Zed Nocear's AreaCheck() and AreaType() triggers) Version 1: first release Version 0.x: English Alpha/Beta releases of the mod.