The party encounters Drizzt, and he turns out to have pivotal information on retrieving Dynaheir's personal journal from her capture by the Gnolls.
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THIS QUEST DOCUMENTATION NEEDS REBUILDING
The party meets Drizzt, http://www.dudleyville.com/bg1/ar4200.htm either
with Dynaheir, with Minsc, with Edwin, or alone. Drizzt initiates a
new path after (if ) you help him defeat the Gnolls in his area. This may
start immediately, if Dynaheir is in your party, or if she is not then return
to the area with her to start the quest.
All eventually lead back to Drizzt, who gives journal page and offers 3 choices:
Drizzt and Party Search: Drizzt
will return in a day, but party must encounter "Good Gnolls" for
the storyline to continue.
SetGlobal("X#DynaJournal","GLOBAL",3)
Party Searches Alone:
Drizzt
has Left The Building. Party will encounter "Good Gnolls", then "Evil
Gnolls". And kill the evil ones, of course.
If you are on the "Drizzt Alone" path, you are done. A day later, Drizzt seeks out the party (in any southwestern outdoor area EXCEPT the original area FW4200, and lets them know that he had to kill a group of evil Gnolls to get it.
If you are on the Party-Searches with Drizzt, you are done; Drizzt will find you and deliver the journal.
End of story until the Maze into the UnderCity, unless/until you are in romance.
Final encounter; regardless of romance, if Dynaheir is in the party in the Maze when you encounter Winski's dying body, there is a story-fleshing-out/closure discusion between Dy and Winski.