NPC Kitpack

A Gibberlings Three Mod
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Version 5
Languages: English, French, Italian, Polish, Russian, Spanish
Platforms: Windows, Mac OS X, Linux


This mod started as a request (by me) in the Cleric Remix (now Divine Remix) workroom for Anomen to be awarded a Priest of Helm kit upon passing his knighthood test. Deciding this was outside Remix's remit I quickly spun it off into its own mod--perhaps too quickly. A couple of days later I thought that the mod could be bigger and the NPC Kitpack was born, designed simply to give those NPCs without kits the chance improve their lot. Originally I had only planned on giving each NPC one of the original BioWare kits. This, however, turned out not to be feasible. This mod will add four new kits and provide the opportunity to give a kit to eight of the BioWare NPCs.


This mod is designed to work with the original Baldur's Gate II: Shadows of Amn (with or without the Throne of Bhaal expansion pack), Baldur's Gate II: Enhanced Edition, and the Enhanced Edition Trilogy mod. Some content is also available for Baldur's Gate: Enhanced Edition or the two BG conversion projects, Baldur's Gate Trilogy and Tutu. The NPC Kitpack should be installed late in the install process for full compatibility. The NPC Tweak Mod and the Holy Symbols Fix component of SimDing0's Tweak Pack are also fully compatible. That is not to say it is not compatible with other mods--it will work fine with most other mods, but the changes that are made to kits by any other mods won't apply to the kits in the NPC Kitpack.

Uninstalling any mod that adds or changes kits mid-game and using old save games with it will generally result in bad experiences, and this mod is no exception. Half-kitted characters, kits changing on characters, and mixed-up lines (particularly on the record screen) are all possible symptoms. If you have a previous version of NPC Kitpack installed, you should finish your current game before upgrading to the latest version. When upgrading, completely uninstall prior versions before installing the latest version.

Bug Reporting

If you should encounter any bugs, please report them to the authors at the NPC Kitpack forum.


Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. For BG2:EE it is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

NPC Kitpack for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.

Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-npckit.exe and the folder npckit. To install, double-click setup-npckit.exe and follow the instructions on screen.

You can run setup-npckit.exe in your game folder to reinstall, uninstall or otherwise change components.

Mac OS X
NPC Kitpack for Mac OS X is distributed as a compressed tarball and includes a WeiDU installer.

First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-npckit, setup-npckit.command, and the folder npckit. To install, double-click setup-npckit.command and follow the instructions on screen.

You can run setup-npckit.command in your game folder to reinstall, uninstall or otherwise change components.

NPC Kitpack for Linux is distributed as a compressed tarball and does not include a WeiDU installer.

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest version of WeiDU for Linux from WeiDU.org and copy WeiDU and WeInstall to /usr/bin. Following that, open a terminal, cd to your game installation directory, run tolower and answer Y to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.

To install, run WeInstall npckit in your game folder. Then run wine BGMain.exe and start playing.

Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-npckit --uninstall at the command line to remove all components without wading through prompts. .


Improved Specialist Mage Descriptions

During the course of making this mod I improved the descriptions of the specialist mage kits. I didn't do a lot, I simply combined the mage description with the one line of the specialist mage description, and added the specialist's school as well as the opposition school. Please see the Conjurer section of Edwin's new kit description for an example.

Replace Berserker Kit with Battlerager for Dwarves

This component will replace the berserker kit option with the battlerager when creating a new dwarven fighter character.

BATTLERAGER: The Battlerager fills a particular niche in dwarf society and culture. He is a fearless warrior, able to create an insane rage within himself, which increases his fighting ability and distorts his physical features. While enraged, a Battlerager's face becomes twisted and his teeth grind together. Spittle flies from his mouth and dribbles down his beard. His eyes enlarge, bulge, and become bloodshot. Size increases as his muscles swell and his body expands. His fighting ability becomes awesome, allowing him to fight longer and harder than any other dwarf. While in his rage, he is almost unstoppable. A dangerous enemy, he is a menace to friend and foe alike.

A Battlerager may not be of any Lawful alignment.

- May Enrage for 1 turn once per day per 3 levels

- Becomes winded after Enraging
- May not use missile weapons unless they also have a melee component

Battlerager kit adapted from the Complete Book of Dwarves.

Requires BG2, BG2EE, BGT, or EET

Anomen has three components devoted to him, two of which were included in the Kit Anomen mod. The components are as follows:

  • Anomen will gain the Priest of Helm kit on passing his knighthood test.
  • Anomen will gain the Berserker kit on failing his knighthood test.
  • Chaotic Neutral Anomen will not get a Holy Symbol.

Note: Anomen will retain any ranged weapon profiency points (above the one allowed) when he gains his berserker kit. He will not be able to gain any more points (again, above the one allowed) once he is a Berserker/Cleric.


Edwin is a Red Wizard, but this fact is not mentioned in his kit description. Also, his two extra spells per level are not actually explained, although we all know they are granted by his amulet. This component will add Red Wizard to Edwin's kit description and give some explanation for those two extra spells per level.

RED WIZARD: When a bard or minstrel wishes to conjure up images of evil magic and darkest sorceries, he need only mention the much-despised name of the Red Wizards of Thay. Over the centuries, the clever masters of this realm have combined powerful magic, espionage, and devious political maneuvering to forge a state of virtually unequalled might.

The Red Wizards of Thay are called that because of the crimson robes they wear when meeting with others of their kind. At other times, donning these flowing, richly embroidered garments is optional. In any situation where a Red Wizard is attempting to make an impression or otherwise flaunt his station, he will wear such attire. If the wizard is attempting to conceal his identity, of course, he opts for less obvious dress.

Red Wizards must be of an Evil alignment.

- May cast two extra spells per spell level

- None

CONJURER: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, the wizard studies strange tongues and obscure facts and devotes much time to magical research. A wizard must rely on knowledge and wit to survive. Only the most powerful are ever seen adventuring without a retinue of warriors and other partisans. Because there are different types (or schools) of magic, there are different types of wizards. A Conjurer is a wizard that specializes in creating useful creatures and objects.

- Conjuration/Summoning

Opposition School:
- Divination

Red Wizard description adapted from Wizards and Rogues of the Realms.

Imoen and Nalia

Imoen and Nalia have a new thief kit, Adventurer, available to them. The Adventurer kit provides a small bonus to some thieving skills and removes the backstab multiplier. They will also be able to select one of the specialist mage kits (excluding Wild Mage), in conjunction with, or separate from, the Adventurer kit. In BGEE or Tutu games, you will only have the option of selecting a thief kit for Imoen.

ADVENTURER: A jack-of-all-trades, not so much a thief as a character who takes advantage of the general thiefly skills on adventures. An Adventurer is preferred by many adventuring parties, because he is much less likely than other thieves to betray or steal from his own companions. The successful Adventurer knows the value of trust and cooperation, while many a "street thief" has been raised on duplicity and (sometimes literal) backstabbing.

- +20% to Open Locks and Find/Remove Traps

- No backstab multiplier

Adventurer kit adapted from the Player's Handbook.

There is a minor cosmetic bug in the application of the adventurer kit--the level-up screen, the information box will sometimes claim that Imoen or Nalia's backstab multiplier has increased, even though it has not.

Requires BG2, BG2EE, BGT, or EET

Dwarven Berserkers are known as Battleragers, it even says so in the Berserker kit description. With this component Korgan will be a proper Battlerager, instead of a measly Berserker. The kit description is available above under the Replace Berserker Kit with Battlerager for Dwarves component description.

Requires BG2, BG2EE, BGT, or EET

Mazzy is referred to in the game as a Truesword of Arvoreen, she even has some abilities to complement this description. Instead of this psuedo-kit I felt she deserved a proper Truesword of Arvoreen kit. However, it turns out the Truesword is actually a cleric kit and Mazzy is not a cleric. Taking the cleric kit as a base, and being careful not to make the kit as powerful as a paladin, I designed for her this new kit:

TRUESWORD OF ARVOREEN: Arvoreen is the nearest thing to a halfling war god. He is a god of stern defense and aggressive watchfulness, who is always preparing for incursions into halfling lands and making ready to repulse hostile creatures at the first sign of trouble. Arvoreen is venerated primarily by halfling fighters.

Fighters that enter the church of Arvoreen, and prove themselves worthy, are raised to the rank of Truesword. Trueswords are the protectors and defenders of Halfling communities. They mount regular patrols, always investigating the slightest hint of a threat. Many Trueswords regularly adventure to gain magical weapons and defensive items of all kinds.

Trueswords of Arvoreen must be halflings of Lawful Good, Neutral Good, or Lawful Neutral alignment.

- Lay On Hands (heals 1 hit point per level) once per day
- Detect Evil (as the 1st-level priest spell) once per day
- From 3rd level can cast Strength (as the 2nd-level wizard spell) once per day
- From 5th level may Invoke Courage for 1 turn once per day per level
- From 7th level can cast Glyph of Warding (as the 3rd-level priest spell) once per day
- From 9th level can cast Strength of One (as the 3rd-level priest spell) once per day
- From 11th level can cast Haste (as the 3rd level wizard spell, but on themselves only) once per day
- From 14th level can cast Champion's Strength (as the 5th-level priest spell) once per day

- Can only place more than one proficiency point in short swords, short bows and slings

Truesword of Arvoreen kit adapted from Demihuman Deities.

Mazzy's AI script will also be updated to reflect the changes made.


Minsc is from Rashemen; therefore he is a Rashemaar Ranger. This component simply changes Minsc's title from Ranger to Rashemaar Ranger.

Requires ToB, BG2EE, BGT, or EET

Sarevok's biography mentions that he is a Deathbringer and he comes with the Deathbringer Assault melee effect. What is a Deathbringer? I could not find any canon sources for a Deathbringer kit, there is a Deathstalker kit in Faiths and Avatars, but a Deathstalker is a specialty priest of Bhaal. I didn't feel this fit Sarevok, as his goal in (his first) life was to become a god and replace Bhaal. Plus Bhaal is dead and Sarevok is a fighter. So this new kit is one of entirely my own design--hope you like it.

DEATHBRINGER: A Deathbringer is not, as the name suggests, a bloodthirsty killer, but a master of the fine art of intimidation in combat. Every stance and gesture is designed to maximize their opponent's fear and minimize their own. The goal is to so frighten the opponent that they are unable to fight back. Eventually it is possible for them to kill with a single blow, not from physical damage but from mental.

A Deathbringer's first instinct is to cause fear. As a result, it is difficult for Deathbringers not to intimidate people and, indeed, determine when not to intimidate people. Their body language outside combat makes people pause and worry. However, they can easily recognize and suppress any fear in themselves. Their goal is to frighten not be frightened.

- Immune to fear and morale failure
- From 6th level can cast Spook (as the 1st level wizard spell) once per day per 5 levels
- At 11th level gains Deathbringer Assault

- -3 penalty to Wisdom and Charisma

Contact Information

Idobek created this mod. Visit the Gibberlings Three forums for information on this and any other Gibberlings Three mods on which I may be working.

Thanks and Acknowledgements

Thanks, in no particular order, to CamDawg, icelus, Andyr, NiGHTMARE, JPS, Ghreyfain, jester, BevH, hlidskialf, Caedwyr, SimDing0, jcompton and SixOfSpades. Thanks to the still active and vibrant Infinity Engine modding community. Big thanks to Wes Weimer, creator of the WeiDU tool, Jon Olav Hauglid, creator of Near Infinity, Avenger, creator of DLTCEP, and igi, maintainer of the IESDP.

Tools Used in Creation

Credits and Copyright Information

This mod may not be sold, published, compiled or redistributed in any form without the consent of its author. The NPC Kitpack is ©2000-present Idobek.

Version History

Version 5 - September 7, 2018

  • Compatibility updates for EET
  • Mod no longer borks kit.ids
  • Kit ability tables extended to level 50
  • Mazzy no longer retains her original abilities
  • When installed with Song and Silence, will use the S&S version of the Adventurer kit for Nalia and Imoen
  • Due to small differences in the tables between the original and Enhanced Editions of the games, the specialist descriptions and sometimes weapon proficiencies between the new kits could get overwritten or use the wrong values
  • Fixed bug with Imoen's class title if the player dual-classes her to mage from the Adventurer kit

Version 4 -September 25, 2014

  • Added Polish (thanks yarpen) and Russian (thanks Kania, Malekith & aerie.ru) translations
  • Made EE-compatible

Version 3 - April 10, 2009

  • Removed autoupdate.bat file
  • VERSION and update to WeiDU v210
  • Lowercasing and Linux packaging
  • Italian translation by Giuseppe

Version 2 - January 7, 2008

  • Fixed bug where Imoen was not being kitted in Tutu games
  • Fixed bug where Imoen, if not dual-classed, would still get her class name changed to 'Adventurer/Mage' (i.e. in Tutu and BGT games)
  • Fixed bug where the adventurer kit would erroneously mention an increase in backstab multiplier at level-up

Version 1 - August 14, 2007

  • Added a Spanish translation courtesy of Clan DLAN and a French translation, courtesy of Thot and the d'Oghmatiques
  • A great deal of under-the-hood changes to streamline installation. Notably, there's no longer a 'master component' which needs to be installed, and the mage kit options for Imoen and Nalia are now presented in much more user-friendly menu options
  • Added new Replace Berserker Kit with Battlerager for Dwarves component
  • If NPC Tweak is installed, Anomen's new equipment from that mod is now adjusted to still work if Anomen gets the berserker or Helm kits
  • Watcher of Helm Anomen now receives a Holy Symbol he can use
  • Made Tutu- and BGT-friendly; Edwin, Imoen, and Minsc can now receive their kits in Tutu/BGT games
  • Weapon proficiency compatibility code streamlined to be compatible with just about everything
  • Install order dependence for the thief and mage kit components for Nalia and Imoen has been removed
  • Fixed bug on non-Fixpack installs where Spellhold Imoen doesn't have a script assigned, causing her kitting to fail
  • Magic Missile is a disallowed spell for enchanters, so if Imoen is kitted as an enchanter she'll use Larloch's Minor Drain in the initial BG2 Promenade cutscene instead
  • HLA tables for the new kits now use the generic tables for their classes (instead of their own copies) for better compatibility with HLA-altering mods such as Refinements

Version 0.7.2 - May 16, 2004

  • Mac OS X port added
  • Mazzy's kit no longer replaces strength abilities; she now simply gains abilities
  • Added mod compatibility for AoE, G3 Tweaks and Rogue Rebalancing
  • Fixed some typos here and there

Version 0.7.1 - April 16, 2004

  • Initial beta release