A Gibberlings
Three Mod
Author: Eric Kerr (aka Cirerrek)
Version 1.3 - Check for the most recent version
seqmem.bs is a little script written by cirerrek to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game.
The basic mechanics for this script were originally developed by Bruce Harding.
Sequencer Memory is really intended to be a plugin for existing Player AI scripts and you are welcome to add it to your own. The downloadable version of this script includes the commented .baf for your convenience.
The variables set by this script can easily be used to allow Player AI scripts to cast sequencers automatically. I don't plan on going into any details about this here, but if you are interested in this feature and are having trouble figuring out how to implement it, please contact me at cirerrek@hotmail.com
The script will NOT report the exact spells you have stored in your sequencers but it will give you a general idea of how you originally chose to target the sequencer(s). The three targeting strategies available are: Offensive, Disabling, and Defensive.
You select a targeting strategy through the use of hotkeys. The choice of keys may seem a bit odd, but they are some of the few hotkeys that were not used by the eSeries player AI scripts developed by Sarkyn and modified/continued/updated by me (cirerrek).
This mod is designed to work with BG2: Shadows of Amn with or without the expansion pack Throne of Bhaal. At present there are no known incompatibilities.
Windows
Sequencer Memory is packaged and installed with WeiDU and
is distributed as a self-extracting archive. To install,
simply double-click the archive and follow the instructions
on screen.
Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have a sequencer_memory folder and Setup-sequencer_memory.exe in your BG2 folder. To install, simply double-click Setup-sequencer_memory.exe and follow the instructions on screen.
Please run Setup-sequencer_memory.exe in your BG2 folder to reinstall, uninstall or otherwise change components.
Mac OS X
If the mod was previously installed, uninstall it before
extracting the new version. Sequencer Memory is packaged
and installed with WeiDU.
To install, simply extract the contents of the mod into your BG2 folder. If
properly extracted, you should have a sequencer_memory folder,
Setup-sequencer_memory, and Setup-sequencer_memory.command
in your BG2 folder.
To install, simply double-click sequencer_memory-gminion.command and
follow the instructions on screen.
How to select the script:
How to utilize the script:
Press V on the keyboard This will display the current status of your sequencers (Locked or Inactive)
Inactive will be returned for one of two reasons:
Locked+Targeting Strategy will be returned if you have used SEQUENCER-MEMORY to 'record' a targeting strategy for one or more of the three types of sequencers.
How to lock a targeting strategy (Example):
This method works the same way for all three types of sequencers: Minor Spell Sequencer, Spell Sequencer, and Spell Trigger. Only the floating and text box messages will change to reflect which type of sequencer you are trying to target.
Known Issues:
The game mechanics do not allow for two sequencers of the same type to be active on any one character at at time. This means that if you already have a Spell Trigger active and try to cast another, you will be greeted by a message "You can not cast multiple instances of the same contigency spell on yourself". This message is not caused by this script.
This feature is important to this script because if you do cast any of the three types of sequencers while you already have one of that type active, the script will be activated and you will prompted to re-target that sequencer. If you do not target the sequencer exactly the same way you initially targeted the sequencer using SEQUENCER-MEMORY, the sequencer in question will then have an incorrect targeting definition assigned to it.
The basic mechanics for Sequencer Memory were originally developed by Bruce Harding. Eric Kerr (aka Cirerrek) is now the project author and maintains Sequencer Memory. You can visit The Gibberlings Three for information on this and any other mods on which we may be working.
Black Isle Studios - For producing such an excellent RPG
Bioware - For the Infinity Engine and making such an outstanding
RPG
Sarkyn (Greg Hodgson) - gSeries and gMinion
Göran Rimén - scripting tutorials, script segments,
etc.,.
Xyx (Jochem van't Hull) - General Insight and Helpfulness
GBlucher (Gebhard Blucher) - GB-Scripts
Rich Martel - uScript
TeamBG - Editors, Tutorials, Forums
BWScripts - Defunct but not forgotten
BGScripts - Where player AI scripting really came to life
Jon Hauglid - Near Infinity and eSeries Debugging
SimDing0 - A little of this, a little of that, and all very
helpful
Max (aka Potencius) - a font of information about everything
Infinity Engine
Tools Used in Creation
WeiDU by
Wes Weimer
Near Infinity by
Jon Olav Hauglid
IESDP maintained
by igi
DLTCEP by
Avenger
Permission is granted to use and modify the contents of this mod, as long as credit is given to Cirerrek and the original authors and support is handled by the modifying party.
Version 1.3
Version 1.2
Version 1.1
Version 1.0