A Gibberlings Three Mod
Authors: CamDawg, Lava
On the web: Home page, discussion forum, and Discord
Version 6
Languages: Chinese, Czech, English, French, German, Italian,
Korean, Polish, Russian, and Spanish
Platforms: Windows, macOS, Linux
Github: Gibberlings3/The_Calling
The Calling really started as a collection of random questions from BG—why didn't anyone take over the gnoll stronghold, considering the two bordering nations are on the brink of war? Why are the only class-specific quests in the game with Narlen Darkwalk? Why isn't Melicamp used more? While the original idea was more along the lines of a stronghold mod for BG, it grew into a planned collection of class-specific quests. Many others were also eager to contribute their quest ideas as well.
While the original idea was to restrict this new content by class, there is a component to unlock all of the content for all classes.
This mod is designed to work with Baldur's Gate: Enhanced Edition, or the conversion mods Tutu, Baldur's Gate Trilogy, or Enhanced Edition Trilogy.
There are no known incompatibilities at this time, though the mod is still in development. It was developed in tandem with BG1 NPC, Sirine's Call, Tweaks Anthology, Unfinished Business for BG, jastey's Slime Mini-Quest, and Song and Silence. jastey and DavidW have also been assisting in development, to minimize the risk of conflicts between jastey's BG Mini Quests & Encounters and DavidW's Sword Coast Stratagems.
The Fighter - Expanded Gnoll Fortress component overwrites the Gnoll Stronghold area art in order to facilitate the new underground areas and, as such, may conflict with other mods that alter the tileset. Weigo was kind enough to help, and due to his hard work it's fully compatible with the Baldur's Gate Graphical Overhaul mod.
The Replace Bandit Scalps with Badges component may need text updates from other mods if they refer to the bandit scalps. Shades of the Sword Coast has been updated or its small interactions with scalps.
If you should encounter any bugs, please report them to the authors at The Calling forum. In addition, The Calling is available on GitHub, so fixes and changes can be submitted by the community.
First time installing a mod? Check out G3's comprehensive tutorial: A New Player's Guide to Installing and Playing Mods.
Special Note for Siege of Dragonspear from Steam/GOG ![]()
Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called DLC Merger on your SoD installation before you can install this or any other WeiDU-based mod.
Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.
Windows
The Calling for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.
Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-thecalling.exe and the folder thecalling. To install, double-click setup-thecalling.exe and follow the instructions on screen.
You can run setup-thecalling.exe in your game folder to reinstall, uninstall or otherwise change components.
macOS
The Calling for macOS is distributed as a compressed tarball and includes a WeiDU installer.
First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-thecalling, setup-thecalling.command, and the folder thecalling. To install, double-click setup-thecalling.command and follow the instructions on screen.
You can run setup-thecalling.command in your game folder to reinstall, uninstall or otherwise change components.
Linux
The Calling for Linux is distributed as a compressed tarball and does not include a WeiDU installer. Linux users will need to do a one-time install of WeiDU (and a few other adjustments) as described in this great writeup.
To install, run 'WeInstall thecalling in your game folder.
Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-thecalling --uninstall at the command line to remove all components without wading through prompts.
The Calling has several different components, of which each can be installed independently of one another.
This component is planned as a series of class-specific quests for the game. The PC will be offered these quests based on his or her class (a 'calling'), though the class check can be bypassed with the Make All Calling Quests Open to All Classes component if you want to maximize content. The new quests are generally triggered by the completion of an existing quest; sometimes the calling will involve several small quests or one large one.
Mage - The Cursed Bracers
Currently only available in English, French, Polish, Russian, and Spanish
Thalantyr will initiate the mage calling after Melicamp is saved. The quest revolves around completely destroying the cursed bracers that Melicamp discovered in Thalantyr's safe.
Fighter - Expanded Gnoll Fortress
Currently only available in English
The Gnoll Fortress has been expanded with six subterranean levels. Fighters will encounter an Amnian officer at the entrance with a new quest. Other classes can explore the new areas and face those that rule the fortress, but only fighter may follow the quest and help those that want to put the place into proper use. On EE games, Blackguards are also eligible for the extended quest.
Shaman - The Dream
Requires Enhanced Edition; currently only available in English
The Shaman Calling will begin with a dream some time after exploring the Archaeological Site. There are two variants: one uses colored text in the dialogues and the other one doesn't, in case you find the colored text immersion breaking.
Monk - Restoring Saiai no Hito
Currently only available in English
The Monk Calling will begin by meeting Inoshishi at the Friendly Arms Inn.
Thief - The Bargain
Currently only available in English
Thieves already have class-specific content in the Narlen Darkwalk events in the city of Baldur's Gate. This component expands this a bit with a precursor event near the bridge to the city, and another event after the existing Narlen questline.
Make All Calling Quests Open to All Classes
This component removes the class checks on all Callings, allowing non-mages to help Thalantyr or non-fighters to fully explore the expanded Gnoll Stronghold.
Same-Sex Durlyle/Delainy Subplot
Currently only available in English
By default the village historian on Balduran's Isle will spawn as the opposite gender of the PC: Delainy for male characters and Durlyle for females. They give a few quests and (if the PC is charming enough) can flirt and even collect a kiss from Delainy/Durlyle. This component simply swaps the historian so that Delainy will spawn for female PCs and Durlyle for male PCs. Dialogue is updated to reflect the PC's gender, but otherwise their quests and actions are unchanged.
Peaceful Werewolf Isle Resolution (DavidW)
Requires Tales of the Sword Coast, also available in SCS
Currently only available in Chinese, English, French, German, Polish, and Russian
This idea was originally developed by DavidW for Sword Coast Stratagems and donated to The Calling. This component allows for the possibility of not having to fight Kaishas at the final escape from the island, though it depends on your actions around the island and other factors.
Exotic Items Pack
Previously available in Tweaks Anthology
This component adds a handful of weapons and items available in Baldur's Gate II and scatters them throughout stores, creatures, and containers in the Baldur's Gate portion of the game. Items include katanas, wakizashis, scimitars, ninja-tos, bags/quivers of plenty, ioun stones, and a handful of spell scrolls. However, please note that the items have been placed with an eye towards balance and likelihood that they would be on the Sword Coast at all. The exceptions are scimitars, which are definitely less exotic than the other items and hence more plentiful. This component also fixes a known bug in the game, in that the merchant at Gullykin and the Helm temple in Nashkel shared the same store file.
BGEE added many exotic weapons itself. For BGEE/EET players, there's an additional installation option to remove the exotic items added by BGEE, leaving only the exotics offered by this mod.
Replace Bandit Scalps with Badges
Currently only available in English
Why is the party collecting bandit scalps prior to Officer Vai asking for them? Why are good parties scalping anyone?
This component swaps bandit scalps for small bronze badges, used by the bandits to identify one another. Vai will now ask you for these badges instead of scalps, and other game text and dialogue is updated to reflect this change. Please note that other mods may also need to update text to reflect this change, even though any item checks will work—the item itself remains the same, it's just renamed with new art.
CamDawg and Lava created this mod. You can find out more about The Calling by visiting the forum or her project page. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.
First, a big thanks to the wonderful community at The Gibberlings Three. Thanks to the still active and vibrant Infinity Engine modding community.
A big thanks to the Gibberlings for useful feedback and suggestions. In particular, I'd like to thank
Expanded Gnoll Stronghold: Thanks to the Hathor and Lava duo for creating the new areas for the Expanded Gnoll Stronghold, with door coding help from Acifer. The areas were first designed and made with Mysteries of the Sword Coast in mind, but then passed on by the mentioned authors to CamDawg.
Thanks also to Weigo, who gave the area a pass to improve how it looked, made a night tileset, and resolved compatibility issues with the Baldur's Gate Graphical Overhaul mod.
Translations: The translations of the Exotic Item Pack are from Tweaks Anthology; the translations of the Peaceful Werewolf Isle Resolution are from Sword Coast Stratagems. Our thanks to the translators of both of those mods.
Thanks to memory for the Polish translation, JohnBob for the French translation, paladin84 and arcanecoast.ru for the Russian translation, and alaisFcZ for the Spanish translation.
Tools Used in Creation
The modding community for the Infinity Engine has been going strong for more than 15 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).
Be kind to your fellow players and modders. Don't do either.
Version 6 - June 21, 2026
Version 5 - November 6, 2023
Version 4 - October 29, 2023
Version 3 - June 16, 2022
Version 2 - February 8, 2022
Version 1 - December 20, 2021
Beta 3 - October 12, 2021
Beta 2 - February 8, 2019
Beta 1 - September 14, 2018