G3

The Calling

A Gibberlings Three Mod
Author:
CamDawg
On the web:
Home page and discussion forum

Version 1
Languages: Chinese, Czech, English, French, German, Italian, Korean, Polish, Russian, and Spanish
Platforms: Windows, macOS, Linux
Github: Gibberlings3/The_Calling

Overview

The Calling really started as a collection of random questions from BG--why didn't anyone take over the gnoll stronghold, considering the two bordering nations are on the brink of war? How come the only class-specific quests in the game are with Narlen Darkwalk? Why isn't Melicamp used more? While the original idea was more along the lines of a stronghold mod for BG, it grew into a planned collection of class-specific quests. Many others were also eager to contribute their quest ideas as well.

So far, only one class quest--mages--has been completed. Given this, it has been made available to all classes until further quests are completed.

Compatibility

This mod is designed to work with Baldur's Gate: Enhanced Edition, or the conversion mods Tutu, Baldur's Gate Trilogy, or Enhanced Edition Trilogy.

There are no known incompatibilities at this time, though the mod is still in development. It was developed in tandem with BG1 NPC, Sirine's Call, Tweaks Anthology, Unfinished Business for BG, jastey's Slime Mini-Quest, and Song and Silence. jastey and DavidW have also been assisting in development, to minimize the risk of conflicts between jastey's BG Mini-Quest Pack and DavidW's Sword Coast Stratagems.

Bug Reporting

If you should encounter any bugs, please report them to the authors at The Calling forum. In addition, The Calling is available on GitHub, so fixes and changes can be submitted by the community.

Installation

First time installing a mod? Check out G3's comprehensive tutorial: A New Player’s Guide to Installing and Playing Mods.

Special Note for Siege of Dragonspear from Steam/GOG
Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called DLC Merger on your SoD installation before you can install this or any other WeiDU-based mod.

Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old save games. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. For BG:EE it is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.

Windows
The Calling for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.

Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-thecalling.exe and the folder thecalling. To install, double-click setup-thecalling.exe and follow the instructions on screen.

You can run setup-thecalling.exe in your game folder to reinstall, uninstall or otherwise change components.

macOS
The Calling for macOS is distributed as a compressed tarball and includes a WeiDU installer.

First, extract the files from the tarball into your game directory. When properly extracted, your game directory will contain setup-thecalling, setup-thecalling.command, and the folder thecalling. To install, double-click setup-thecalling.command and follow the instructions on screen.

You can run setup-thecalling.command in your game folder to reinstall, uninstall or otherwise change components.

Linux
The Calling for Linux is distributed as a compressed tarball and does not include a WeiDU installer. Linux users will need to do a one-time install of WeiDU (and a few other adjustments) as described in this great writeup.

To install, run 'WeInstall thecalling' in your game folder.

Note for Complete Uninstallation
In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-thecalling --uninstall at the command line to remove all components without wading through prompts.

 

Contents

The Calling has several different components, of which each can be installed independently of one another.

The Calling
Currently only available in English, French, and Polish

This component is planned as a series of class-specific quests for the game, though only one--the mage quest--is currently implemented, though at present the class restrictions are not implemented so it's open to all players. The PC will be offered one set based on his or her class (a 'calling') and can choose to accept or decline. Players can only have one calling per game, though at present the class restrictions are not implemented. The new quests are generally triggered by the completion of an existing quest; sometimes the calling will involve several small quests or one large one.

  • Mage: Thalantyr will initiate the mage calling after Melicamp is saved.
  • Other: Other callings are still under development.

Peaceful Werewolf Isle Resolution (DavidW)
Requires Tales of the Sword Coast, also available in SCS

This idea was originally developed by DavidW for Sword Coast Stratagems and donated to The Calling. This component allows for the possibility of not having to fight Kaishas at the final escape from the island, though it depends on your actions around the island and other factors.

Exotic Items Pack
Also available in Tweaks Anthology

This component adds a handful of weapons and items available in Baldur's Gate II and scatters them throughout stores, creatures, and containers in the Baldur's Gate portion of the game. Items include katanas, wakizashis, scimitars, ninja-tos, bags/quivers of plenty, ioun stones, and a handful of spell scrolls. However, please note that the items have been placed with an eye towards balance and likelihood that they would be on the Sword Coast at all. The exceptions are scimitars, which are definitely less exotic than the other items and hence more plentiful.

This component also fixes a known bug in the game, in that the merchant at Gullykin and the Helm temple in Nashkel shared the same store file.

Contact Information

CamDawg created this mod. You can find out more about The Calling by visiting the forum or her project page. Visit the Gibberlings Three Forums for information on this and any other Gibberlings Three mods on which we may be working.

Thanks and Acknowledgements

First, a big thanks to the wonderful community at The Gibberlings Three. Thanks to the still active and vibrant Infinity Engine modding community.

A big thanks to the Gibberlings for useful feedback and suggestions. In particular, I'd like to thank

  • Domi: The Emerald Ray and the idea for the mod name itself
  • cmorgan: Helpful feedback, as well as the groundwork for the eventual BGT version
  • SimDing0: For donation of resources for future quests (his IM Tutu quest as well as the gnoll interior area)
  • DavidW: Help with the mod as well as donating the Kaishas material from SCS
  • jastey: Assistance and help with ideas and whatnot

The translations of the Exotic Item Pack are from Tweaks Anthology; the translations of the Peaceful Werewolf Isle Resolution are from Sword Coast Stratagems. Our thanks to the translators of both of those mods.

Thanks to memory for the Polish translation and JohnBob for the French translation.

Tools Used in Creation

Credits and Copyright Information

The modding community for the Infinity Engine has been going strong for more than 15 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).

Be kind to your fellow players and modders. Don't do either.

Version History

Version 1 - December 20, 2021

  • Thanks to JohnBob for an updated French translation, as well as some proofreading of the original text
  • Fixed a bug where Keldath's dialogue was making a non-sequitir (thanks Gwendolyne)
  • Fixed a bug where Taerom would keep repeating his final line at the conclusion of the main Calling quest (thanks morpheus562)
  • Fixed a pair of bugs where variables weren't being evaluated in scripts (thanks TotoR)

Beta 3 - October 12, 2021

  • Added Polish translation (including for the mage quest) and a readme, courtesy of memory
  • Additional PI integration
  • When playing Peaceful Werewolf Isle Resolution on BGT, Kaishas would not give the Sea Charts to the player, nor would she (or the other werewolves) leave after the dialogue was complete
  • Numerous fixes to the main component:
    • Angel provided several fixes for the subquest of helping Melicamp and the Nashkel miners
    • Iris and Largo no longer take up permanent residence at the High Hedge
    • Melicamp would sometimes not return from the Nashkel Mines, depending on how you resolved the issue with the miners
    • Thalantyr had the wrong 'what to do' reply when asked after helping Iris due to some bad variable checks
    • Taerom would not provide a new item at the conclusion due to misordered triggers (if you opted for it), nor was he actually using the powder or bracers
    • Thalantyr was erroneously bumping a variable after sending you to Taerom, meaning the first time you asked about Melicamp's whereabouts you received the 'you asked already' reply from Taerom
    • The EEs run Melicamp's Anti-Chickenator cutscene slightly differently, so the change to make sure Melicamp survives was not working on the EEs

Beta 2 - February 8, 2019

  • Fixes for The Calling component:
    • The guaranteed black pearl has been moved from Sil, since various mods allow her to leave peacefully. It's been relocated to the cave she guards.
    • The mage calling also adjusts Thalantyr's dialogue in a much mod-friendlier fashion. Previously the 'in-progress' dialogues could block needed dialogues from other mods.
    • The cutscene that is supposed to follow the final bracer removal only played on Tutu games.
    • In the sequence at the Nashkel mines where you helped Melicamp restore the memory of two miners, the dialogue from the miners still sometimes read as if the mines weren't yet cleared.
    • Taerom's timer was not working properly since its scope was wrong.

Beta 1 - September 14, 2018

  • Initial release