G3

Cleric High-Level Abilities

Most High-Level Abilities available to clerics are quest-level spells, which are listed here. However, this page lists the comparatively-few abilities available to high-level clerics which are not quest level spells.

Note that this list assumes a full install of Talents of Faerun, excluding the 'new low-level abilities' component. If you have a partial install, your High-Level Ability system may differ from the one documented here in small ways.

Create Clerical Potions

The character's rapport with the divine has reached the stage where they can imbue water with a small part of that divine power, creating potions of healing and protection. Brewing potions requires the expenditure of gold on the raw materials (equal to the cost of buying the potion in a store) and draws slightly on the character's life force (equivalent to a loss of 1 experience point per gold piece cost).

The character may brew the following potions:
Antidote
Elixir of Health
Potion of Clarity
Potion of Extra Healing
Potion of Freedom
Potion of Healing
Potion of Regeneration
Potion of Superior Healing

Requirements: high level Cleric, high level Druid, high level Favored Soul, or high level Shaman.

Divine Protection

As one of the preeminent champions of his/her deity on Toril, the priest is blessed with that deity's personal protection in the event of great risk. This passive ability causes the priest to be shielded by these spells upon being reduced to 50% of his/her maximum hit points: Sanctuary, Shield of the Archons, and Physical Mirror. This power can operate at most once per 8-hour period.

Requirements: high level Cleric.

Energy Drain (Necromancy)

Range: Touch
Duration: Permanent
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

The casting of this spell opens a channel between the caster's plane and the Negative Energy Plane. The caster of the spell acts as a conduit between the two planes, sucking life from a victim and transferring it to the Negative Energy Plane, draining him/her of 5 levels of experience. The target of this spell loses levels, Hit Dice, Hit Points, and abilities permanently. These levels can only be restored by a priest's Restoration spell.

Requirements: able to cast 7th level spells from the Necromantic sphere.

Enhanced Boon of Lathander

As one of the foremost servants of Lathander, the priest is able to use the Boon of Lathander ability more effectively than other priests. When the priest invokes this ability, it grants +3 to hit, damage and saving throws, grants an additional attack per round, gives immunity to energy drain and restores any levels that the priest has lost.

Requirements: high level Favored Soul of Lathander or high level Morninglord of Lathander.

Improved Seeking Sword

As one of the foremost servants of Helm, the priest is able to use the Seeking Sword ability more effectively than other priests. In this character's hands, the Seeking Sword has a +5 bonus to hit, inflicts 2d4+5 damage and an additional 1d6 fire damage, and does not prevent spellcasting.

Requirements: high level Favored Soul of Helm or high level Watcher of Helm.

Mass Raise Dead


Requirements: able to cast 7th level spells from the Healing sphere.