For the vanilla version of the spell, see Chromatic Orb.
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Spell partial
This spell causes a 2-foot-diameter sphere to appear in the caster’s hand. When thrown, the sphere heads unerringly towards its target. The sphere inflicts magic damage and causes different effects depending upon its color. As the level of the caster improves, both the damage inflicted and number of colors known increases. The color of any given orb is chosen randomly from the colors known at the wizard’s level. The orb is occasionally even multicolored, causing multiple effects. The victim can save vs. spell against all special effects but gets no save against the damage. All special effects last for 5 rounds.
1st level: 1d3 damage; White - Light (-4 penalty to saving throws)
2nd level: 1d4 damage; Aquamarine - Magnetism (-4 penalty to AC)
4th level: 1d6 damage; Red - Pain (-1 to strength and dexterity)
6th level: 1d8 damage; Green - Poison (2hp/round)
8th level: 1d10 damage; Yellow - Blindness
10th level: 2d6 damage; Violet - Slow
12th+ level: 2d8 damage; Blue - Paralysis