Level: 1
School: Enchantment
Range: Long
Duration: 5 rounds
Casting Time: 1
Area of Effect: 30’ radius
Saving Throw: Spell negates

When a wizard casts a Sleep spell, he causes a comatose slumber to come upon one or more creatures. Creatures in the area of effect must make a saving throw vs. spell or fall asleep. Any further attempts to harm the targets will waken them. Opponents with more Hit Dice/levels than the caster are unaffected by this spell. Elves and half-elves are particularly resistant to sleep effects, while the undead and certain other creatures such as dragons and elementals are completely immune to magically induced sleep.

For the vanilla version of the spell, see Sleep.