For the vanilla version of the spell, see Haste.
Duration: 1 turn + 1 round/level
Casting Time: 3
Area of Effect: 20’ radius
Saving Throw: None
When this spell is cast, the affected creatures gain +6 to movement rate and can make an extra half attack each round. Spellcasting and spell effects are not affected. Haste negates and counters the effects of a Slow spell. When the spell ends, affected creatures become winded for 3 rounds. While winded they receive penalties of -2 to hit, damage, and armor class. This spell is not cumulative with itself or with other similar magic.