Level: 4
School: Enchantment
Range: Long
Duration: 5 rounds
Casting Time: 4
Area of Effect: 30’ radius
Saving Throw: Spell negates

This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All hostile creatures within the area of effect are allowed a saving throw vs. spell at -2. Those successfully saving are unaffected by the spell. Those who fail their saving throws will either go berserk, stand confused, or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature.

For the vanilla version of the spell, see Confusion.