For the vanilla version of the spell, see Polymorph Self.
Duration: 5 turns
Casting Time: 4
Area of Effect: Caster
Saving Throw: None
When this spell is cast, the wizard is able to assume the form of another creature: that of a flind, an ogre, a mustard jelly, a sword spider, or a winter wolf. The caster also gains the form’s physical mode of locomotion and breathing. This spell does not give the caster access to the new form’s other abilities such as special attacks or magic, nor does it run the risk of the wizard changing personality and mentality.
For the duration of the spell, the caster may transform into any of the new forms at any time, as many times as he wishes. The caster gains the natural attacks of the new form in some cases and may use weapons in others. The wizard’s mental attributes are not affected, but physical attributes are changed to adhere to the new form. Also, any natural protections that the new form offers are conferred to the wizard.
Str 17, Dex 17, Con 16; AC 1, THAC0 10
2 Attacks Per Round, 1d10+3 Piercing +1d6 Fire Damage (Halberd +2)
Str 18/00, Dex 9, Con 18; AC 3, THAC0 8
2 Attacks Per Round, 1d10+8 Crushing Damage (Morning Star +2)
Str 14, Dex 9, Con 16; AC 4, THAC0 10
1 Attack Per Round, 5d5 Acid Damage + Slow (Corrosive Spore +2)
Slow: target is slowed for 3 rounds (save vs. polymorph negates)
Immune to backstab, poison, charm, confusion, & hold effects
Immune to normal weapons
Electrical Resistance 100%, Cold Resistance 50%
Str 17, Dex 10, Con 15; AC 3, THAC0 14
4 Attacks Per Round, 1d6+3 Piercing Damage + Poison (Legs & Bite +1)
Poison: 4 hp/round for 4 rounds (save vs. poison negates)
Immune to web and poison effects
Str 18, Dex 17, Con 15; AC 2, THAC0 10
2 Attacks Per Round, 1d6+3 Piercing + 1d6 Cold Damage (Frostbite +2)
Cold Resistance 100%