Summon Shadow

Summon Shadow
Level: 5
School: Necromancy
Range: Long
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

By means of this spell, the caster summons a number of shadows, undead monsters which serve the mage under any conditions. The type and number of creatures that appear depend upon the level of the wizard casting the spell.

9th : 3 shadows
12th+ : 2 wraiths

The undead creatures will remain under the wizard’s control until they are slain or the spell duration expires.

Shadow (3 Hit Dice):
STR -, DEX 14, CON -, INT 6, WIS 12, CHA 11; AL Chaotic Evil
HP 36, AC 5, THAC0 13, Saving Throws 11/13/11/13/13
1 Attack Per Round, 1d6+1 Cold Damage (Touch +1)

Combat Abilities:
Chill Touch: creatures struck must save vs. death or lose 1 point of strength for 1 hour

Special Qualities:
Immune to normal weapons
Immune to backstab, charm, confusion, hold, poison, sleep, stun, & death effects
Cold Resistance 100%; Physical Damage Resistance 50%

Wraith (5 Hit Dice):
STR -, DEX 15, CON -, INT 11, WIS 13, CHA 12; AL Lawful Evil
HP 60, AC 4, THAC0 12, Saving Throws 10/13/10/13/13
1 Attack Per Round, 1d8+1 Cold Damage (Touch +1)

Combat Abilities:
Life Drain: each successful hit raises the wraith’s hit points by 5 for 1 turn and causes the target to save vs. death or lose 1 level

Special Qualities:
Immune to normal weapons
Immune to backstab, blindness, charm, confusion, hold, poison, sleep, stun, & death effects
Cold Resistance 100%; Physical Damage Resistance 50%