For the vanilla version of the spell, see Chain Contingency.
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Chain Contingency channels some of the magical energy of the mage and releases it only under certain circumstances. Basically, the mage chooses three spells, which will be released under certain conditions such as being hit by an enemy. When this condition occurs all three spells are cast immediately. Spells of up to 8th level may be used in the contingency.