Level: 9
School: Conjuration
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

By means of this spell, the caster calls an outer planar creature to attack his foes and himself if not careful. The creature summoned in is a Pit Fiend, the most powerful specimen of the Baatezu. The creature cannot be directly controlled, but the summoner can attempt to compel the demon to perform a service for him for the duration of the spell. Charismatic and powerful casters may bind the creature’s will, intelligent and wise ones may negotiate with it, but dealing with these demonic creatures is always dangerous, and sometimes it may lead to disaster. Mages are warned to be careful of this spell, for a mistreated Pit Fiend will turn on his summoner at the first available opportunity, tear him and his companions apart piece by piece and then feast on the remains.

Pit Fiend (20 Hit Dice):
STR 24, DEX 16, CON 19, INT 20, WIS 16, CHA 25; AL Lawful Evil
HP 170, AC -8, THAC0 -7, Saving Throws 4/6/4/8/6
5 Attacks Per Round, 2d6+16 Piercing Damage (Claws, Bite, & Tail +4)

Combat Abilities (20% chance each):
Disease: creatures struck by a pit fiend’s bite attack must save vs. death at -4 or be infected with a vile disease known as devil chills, losing 2 points of strength after an incubation period of 12 hours
Poison: a pit fiend’s bite injects a lethal poison which inflicts 10 points of damage every second for 2 rounds unless a save vs. poison at -4 penalty is made
Constrict: creatures struck by the pit fiend’s tail must save vs. death at -4 to avoid being stunned for 1 round

Special Qualities:
Immune to weapons lower than +3 enchantment
Immune to confusion, fear, poison, & stun effects
Regeneration: 2hp/round
Fire Resistance 100%; Cold Resistance 50%; Magic Resistance 65%

Special Abilities:
See Invisibility (permanent)
Improved Invisibility (at will)
Fireball (once every 5 rounds)
Dispel Magic (once every 5 rounds)
Symbol of Weakness (once every 5 rounds)
Unholy Word (once per day)
Meteor Swarm (once per day)

For the vanilla version of the spell, see Gate.