Shapechange

Shapechange
Level: 9
School: Alteration
Range: Personal
Duration: 5 turns
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None

With this spell, a wizard is able to assume the form of a powerful creature: that of an iron golem, a mind flayer, a greater wolfwere, or a spirit troll. The spellcaster becomes the creature he wishes, and gains almost all of its natural abilities. The caster’s mental attributes are not affected, but physical attributes are changed to adhere to the new form. All clothes and equipment he was wearing will mold into the new form and continue to function, unseen. When the wizard returns to his natural form, they will also return to their previous state. Each alteration in form requires only a second, and no system shock is incurred.

Iron Golem
STR 24, DEX 9, CON 9; AC 3, THAC0 -2
2 Attacks Per Round, 2d10+16 Crushing Damage (Fist +4)
Immune to weapons lower than +3 enchantment
Immune to backstab & poison effects
Magic Resistance 100%
Acid, Cold, & Electrical Resistance 100%, Fire Resistance 125%
Slashing, Piercing, & Missile Resistance 40%, Crushing Resistance 20%

Greater Wolfwere
STR 21, DEX 20, CON 25; AC -4, THAC0 1
3 Attacks Per Round, 2d8+12 Slashing Damage (Paw +3)
Immune to weapons lower than +1 enchantment
Regeneration: 2 hp/sec
Magic Resistance 40%; Elemental Resistance 50%

Mind Flayer
STR 12, DEX 14, CON 12; AC 3, THAC0 9
1 Attack Per Round, 1d4+2 Damage + Devour Brain (Touch +2)
Devour Brain: -4 to target’s intelligence
Psionic Blast: stuns opponents within 15’ radius (save vs. spell negates)
Magic Resistance 90%
Spellcasting isn’t disabled while in this form

Spirit Troll
STR 19, DEX 18, CON 2; AC -4, THAC0 8
2 Attacks Per Round, 2d4+9 Slashing Damage + Drain (Claw +2)
Ability Score Drain: -1 to target’s strength (save vs. death negates)
Improved Invisible; Immune to normal weapons
Regeneration: 3 hp/round; Cold Resistance 100%

For the vanilla version of the spell, see Shapechange.