Summon Deva

Summon Deva
Level: Quest
School: Conjuration
Sphere: All, Summoning
Range: Long
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

This spell opens a celestial gate and calls forth an astral deva to fight at the caster’s side until the spell expires or the deva’s earthly avatar is slain.

Deva (14 Hit Dice):
STR 19, DEX 18, CON 18, INT 18, WIS 18, CHA 20; AL Chaotic Good
HP 136, AC -5, THAC0 4, Saving Throws 3/5/4/4/6
2 Attacks Per Round, 1d10+10 Crushing Damage (Heavy Mace +3)

Combat Abilities:
Disruption: undead creatures must save vs. death or be destroyed
Stun: 50% chance target must save vs. spell or be stunned for 2 rounds

Special Qualities:
Immune to weapons lower than +2 enchantment
Immune to level drain, death, imprisonment, maze, petrification, & poison effects
Cold & Electrical Resistance 100%; Fire Resistance 50%; Magic Resistance 70%
Slashing, Crushing, Piercing, & Missile Resistance 10%

Memorized Spells:
1º Bless (x3), Resist Fear (x3)
2º Aid (x3), Find Trap, Know Opponent, Draw upon Divine Might
3º Cure Disease (x2), Holy Smite (x2), Break Enchantment (x2)
4º Cure Critical Wounds (x2), Neutralize Poison (x2), Magic Circle against Evil
5º Mass Cure, Raise Dead, True Seeing
6º Blade Barrier, Heal
7º Holy Word

For the vanilla version of the spell, see Summon Deva.