Cause Moderate Wounds

Cause Moderate Wounds
Level: 2
School: Necromancy
Sphere: Necromantic
Range: Personal
Duration: Special
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None

This spell is the reverse of Cure Moderate Wounds. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 2d8 + 2/level points of damage upon the target (up to a maximum of 2d8+20). The spell expires once the priest makes a successful melee attack or after 1 turn has passed. The priest gains a +4 bonus to hit the target. Magic resistance does not affect this spell.

This spell does not have a direct equivalent in vanilla.