This spell replaces Animal Summoning I.
Animal Summoning IV
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls a number of animals, which serve the summoner under any conditions. The type and number of creatures that appear depend upon the level of the druid casting the spell.
7th : 2 leopards
9th+ : 3 leopards
The summoned animals will aid the caster by whatever means they possess, staying until the spell duration expires.
Leopard (4 Hit Dice):
STR 16, DEX 18, CON 15, INT 6, WIS 13, CHA 6; AL Neutral
HP 36, AC 5, THAC0 16, Saving Throws 12/16/12/14/16
2 Attacks Per Round, 1d6+1 Piercing Damage (Claws & Bite)
Pounce: can charge a target if at least 6 feet away. During that round the leopard moves at double speed, attacks with a +2 bonus to hit and damage rolls, but suffers a -2 penalty to AC