Cure Critical Wounds

Cure Critical Wounds
Level: 4
School: Necromancy
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None

When casting this spell, and laying his hand upon a creature, the priest causes wounds and other injuries to the creature’s body to be healed. The priest can restore 4d8 + 4/level points of damage sustained by the target creature (up to a maximum of 4d8+40).