Summon Death Knight

Summon Death Knight
Level: 7
School: Necromancy
Sphere: All
Range: Medium
Duration: 3 turns
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None

By means of this spell, the caster calls an outer planar creature to attack his foes and himself if not careful. The creature summoned in is a Death Knight, a powerful undead demon. The creature cannot be directly controlled, but the summoner can attempt to compel the demon to perform a service for him for the duration of the spell. Charismatic and powerful casters may bind the creature’s will, intelligent and wise ones may negotiate with it, but dealing with these demonic creatures is always dangerous, and sometimes it may lead to disaster. Priests are warned to be careful of this spell, for a mistreated Death Knight will turn on his summoner at the first available opportunity.

Death Knight (13 Hit Dice):
STR 18/00, DEX 12, CON -, INT 17, WIS 15, CHA 16; AL Lawful Evil
HP 112, AC -4, THAC0 1, Saving Throws 5/7/5/9/7
3 Attacks Per Round, 2d6+11 Slashing Damage (Two-Handed Sword +3)

Special Qualities:
Aura of Fear: creatures in a 5’ radius must save vs. spell each round or flee in terror for 1 round
Immune to non-magical weapons
Immune to charm, confusion, hold, stun, sleep, poison, & death effects
Cold Resistance 100%; Physical Resistance 20%; Magic Resistance 75%

Special Abilities:
See Invisibility (permanent)
Dispel Magic (once every 5 rounds)
Unholy Fireball (once per day)
Power Words: Blind, Stun, or Kill (once per day each)
Symbols: of Weakness or Death (once per day each)

This spell replaces Gate.