For the SR version of the spell, see Shocking Grasp.
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
When the wizard touches a creature while this spell is in effect, an electrical charge will deal 1d8 points of damage plus 1 per level of the caster to the creature touched. In addition, the grasp itself does 1d2 fist damage (Strength bonuses apply). The wizard only has one charge, and once an opponent has been touched, the spell’s energies have been used. If the wizard misses, the spell is wasted. The wizard has 1 round per level to touch the target creature.