Vanilla Melf's Minute Meteors

Melf’s Minute Meteors

Level: 3
Range: 0
Duration: Special
Casting Time: 3
Area of Effect: The caster
Saving Throw: None

This spell creates several small globes of fire, one for each experience level the wizard has obtained, which are held in the wizard’s hands in place of <PRO_HISHER> usual weapons. The meteors can be hurled at targets up to 270 feet away and are treated as missiles with a +5 bonus to the attack rolls. Each meteor bursts into a 1-ft. diameter sphere upon impact, inflicting 1d4+3 points of damage plus an additional 3 points of fire damage to any creature struck. The wizard may hurl up to five missiles per round.