For the SR version of the spell, see Prismatic Spray.
Range: 60 ft.
Casting Time: 7
Area of Effect: 14-ft.-long cone
Saving Throw: Special
When casting this spell, the wizard causes seven shimmering multicolored rays of light to flash from <PRO_HISHER> hand, portraying all colors of the visible spectrum. Any creature with fewer than 8 Hit Dice struck by a ray is blinded for 5 rounds, regardless of any other effect. All creatures caught within the area of effect will be touched by 1 or 2 of the rays, each of which has a different power and purpose:
Red — Inflicts 20 points of damage; Save vs. Spell for half.
Orange — Inflicts 40 points of damage; Save vs. Spell for half.
Yellow — Inflicts 80 points of damage; Save vs. Spell for half.
Green — Save vs. Poison or die; survivors take 20 points of poison damage.
Blue — Save vs. Petrification or be turned to stone.
Indigo — Save vs. Wand or be feebleminded.
Violet — Save vs. Spell or be disintegrated.