Vanilla Maze


Level: 8
Range: Touch
Duration: Special
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence.

Intelligence of Target — Time trapped in maze
under 3 — 2d4 turns
3 to 5 — 1d4 turns
6 to 8 — 5d4 rounds
9 to 11 — 4d4 rounds
12 to 14 — 3d4 rounds
15 to 17 — 2d4 rounds
18 and up — 1d4 rounds

Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring <PRO_HIMHER> back to this plane, ending the spell prematurely. Note that a mazed creature is not freed through Dispel Magic.

For the SR version of the spell, see Maze.