For the SR version of the spell, see Find Traps.
Duration: 3 turns
Casting Time: 5
Area of Effect: The caster
Saving Throw: None
When a priest casts a Find Traps spell, all traps—concealed normally or magically—of magical or mechanical nature become apparent to <PRO_HIMHER>. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result; the spellcaster would view the result as undesirable or harmful; and the creator specifically intended the harmful or undesirable result as such. Thus traps include glyphs and similar spells or devices. Due to the nature of the spell, the caster must stop to concentrate 1 per round which will effectively interrupt any action. This however will not affect spellcasting.