This spell is replaced by Know Opponent in SR.
Range: 30 ft.
Casting Time: 9
Area of Effect: 1 creature
Saving Throw: Neg.
A Know Alignment spell enables the priest to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, it will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell.