This spell is replaced by Cause Critical Wounds in SR.
                
            
        
    Cause Serious Wounds
(Necromancy)
Level: 4
Sphere: Healing 
Range: Touch 
Duration: Permanent 
Casting Time: 7 
Area of Effect: 1 creature 
Saving Throw: None
This spell is the reverse of Cure Serious Wounds. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell inflicts 17 points of damage upon the target. The next attack that the priest makes will inflict this effect, however, <PRO_HESHE> only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw.
