Vanilla False Dawn

False Dawn

Level: 6
Sphere: Sun
Range: 0
Duration: Instant
Casting Time: 9
Area of Effect: 15-ft. radius
Saving Throw: None

False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within a False Dawn suffer 6d6 points of damage. There is no Saving Throw. Affected undead also act confused on the round after the False Dawn appears.

For the SR version of the spell, see False Dawn.