For the SR version of the spell, see Fire Seeds.
Duration: 3 turns
Casting Time: 9
Area of Effect: The caster
Saving Throw: 1/2
Casting the Fire Seed spell creates 4 fire seeds that will appear in the caster’s inventory. The seeds will remain in existence for 3 turns after the spell is cast. If they are thrown at an enemy, a fireball will ensue, causing 2d8 points of damage to all within a 7-ft. radius unless they make a Saving Throw vs. Spell for half damage.