Strings and Tokens

A list of usable tokens (IWD1). Other tokens are available, however they are set by the engine directly before use and are unreliable in general circumstances.

<BROTHERSISTER> Returns "brother" or "sister" depending on the gender of the person being spoken to.
<CHARNAME> Returns the name of the PC.
<DAY> Returns the current numerical day.
<DAYANDMONTH> Returns the current numerical day as well as the month. (Example: It is <DAYANDMONTH>, would produce: It is 24 Mirtul...or whatever the current day and month happens to be.)
<DURATION> Returns the number of days and hours since the start of the game.
<DURATIONNOAND> Returns the number of days and hours since the start of the game.
<GABBER> Returns the name of the current speaker. (Example: If I use Jaheira and click-talk her on a creature rather than using the PC, this would return Jaheira if used in a dialogue.)
<GAMEDAY> Returns the current game day. (Starts at 1 for a new game.)
<GAMEDAYS> Returns the number of game days that have elapsed since the start of the game. (Starts at 0 for a new game.)
<GIRLBOY> Returns "girl" or "boy" depending on the gender of the person being spoken to.
<HESHE> Returns "he" or "she" depending on the gender of the person being spoken to.
<HIMHER> Returns "him" or "her" depending on the gender of the person being spoken to.
<HISHER> Returns "his" or "her" depending on the gender of the person being spoken to.
<HOUR> Returns the current hour of the game day.
<LADYLORD> Returns "Lady" or "Lord" depending on the gender of the person being spoken to.
<MALEFEMALE> Returns "male" or "female" depending on the gender of the person being spoken to.
<MANWOMAN> Returns "man" or "woman" depending on the gender of the person being spoken to.
<MINUTE> Returns the current minute of the game hour.
<MONTH> Returns the current game month as a number.
<MONTHNAME> Returns the current month's name. (Example: It is <MONTHNAME>, would produce: It is Mirtul...or whatever the current month is in your game.)
<PROTAGONIST_BROTHERSISTER> Returns "brother" or "sister" depending on the main character's gender.
<PROTAGONIST_GIRLBOY> Returns "girl" or "boy" depending on the main character's gender.
<PROTAGONIST_HESHE> Returns "he" or "she" depending on the main character's gender.
<PROTAGONIST_HIMHER> Returns "him" or "her" depending on the main character's gender.
<PROTAGONIST_HISHER> Returns "his" or "her" depending on the main character's gender.
<PROTAGONIST_LADYLORD> Returns "Lady" or "Lord" depending on the main character's gender.
<PROTAGONIST_MALEFEMALE> Returns "male" or "female" depending on the main character's gender.
<PROTAGONIST_MANWOMAN> Returns "man" or "woman" depending on the main character's gender.
<PROTAGONIST_RACE> Returns the main character's race.
<PROTAGONIST_SIRMAAM> Returns "sir" or "ma'am" depending on the main character's gender.
<SIRMAAM> Returns "sir" or "ma'am" depending on the gender of the person being spoken to.
<YEAR> Returns the current year in numerical format. (Example: It is <YEAR> currently, would produce: It is 1281 currently...or whatever year it is in your game.