abclsmod.2da
This file defines stats modifiers (Str,Dex etc.) per class/kit.
The first row (titles of columns ) is filled by the names of defined characteristics of PC (like MOD_STR = strength modifier).
The first column is filled by class/kits names.
The crossings of the certain identifiers indicate how the statistic is modified.
For instance, -2 at the crossing of MOD_STR and BEAST_FRIEND means that the corresponding kit has a penalty of 2 to strength.
Therefore at creation, a human will have a max strength of 16 instead of 18. Racial modifiers apply in addition to these.
In BG2EE we have:
2DA V1.0
0
MOD_STR MOD_DEX MOD_CON MOD_INT MOD_WIS MOD_CHR
MAGE 0 0 0 0 0 0
FIGHTER 0 0 0 0 0 0
CLERIC 0 0 0 0 0 0
THIEF 0 0 0 0 0 0
BARD 0 0 0 0 0 0
PALADIN 0 0 0 0 0 0
DRUID 0 0 0 0 0 0
RANGER 0 0 0 0 0 0
FIGHTER_MAGE 0 0 0 0 0 0
FIGHTER_CLERIC 0 0 0 0 0 0
FIGHTER_THIEF 0 0 0 0 0 0
FIGHTER_MAGE_THIEF 0 0 0 0 0 0
MAGE_THIEF 0 0 0 0 0 0
CLERIC_MAGE 0 0 0 0 0 0
CLERIC_THIEF 0 0 0 0 0 0
FIGHTER_DRUID 0 0 0 0 0 0
FIGHTER_MAGE_CLERIC 0 0 0 0 0 0
CLERIC_RANGER 0 0 0 0 0 0
ABJURER 0 0 0 0 0 0
CONJURER 0 0 0 0 0 0
DIVINER 0 0 0 0 0 0
ENCHANTER 0 0 0 0 0 0
ILLUSIONIST 0 0 0 0 0 0
INVOKER 0 0 0 0 0 0
NECROMANCER 0 0 0 0 0 0
TRANSMUTER 0 0 0 0 0 0
BERSERKER 0 0 0 0 0 0
WIZARD_SLAYER 0 0 0 0 0 0
KENSAI 0 0 0 0 0 0
CAVALIER 0 0 0 0 0 0
INQUISITOR 0 0 0 0 0 0
UNDEAD_HUNTER 0 0 0 0 0 0
FERALAN 0 0 0 0 0 0
STALKER 0 0 0 0 0 0
BEASTMASTER 0 0 0 0 0 0
ASSASIN 0 0 0 0 0 0
BOUNTY_HUNTER 0 0 0 0 0 0
SWASHBUCKLER 0 0 0 0 0 0
BLADE 0 0 0 0 0 0
JESTER 0 0 0 0 0 0
SKALD 0 0 0 0 0 0
TOTEMIC_DRUID 0 0 0 0 0 0
SHAPESHIFTER 0 0 0 0 0 0
BEAST_FRIEND -2 0 -2 0 0 0
TALOS 0 0 0 0 0 0
HELM 0 0 0 0 0 0
LATHANDER 0 0 0 0 0 0
SORCERER 0 0 0 0 0 0
MONK 0 0 0 0 0 0
BARBARIAN 0 0 0 0 0 0
BLACKGUARD 0 0 0 0 0 0
SHADOWDANCER 0 0 0 0 0 0
DWARVEN_DEFENDER 0 0 0 0 0 0
DRAGON_DISCIPLE 0 0 0 0 0 0
DARK_MOON 0 0 0 0 0 0
SUN_SOUL 0 0 0 0 0 0
GRIZZLY_BEAR 0 0 0 0 0 0
OHTYR 0 0 0 0 0 0
SHAMAN 0 0 0 0 0 0