dmgtypes.2da
This file externalizes sounds and visual effects for individual damage types. SOUND defines the sound effect played back when hit. ANIMATION1 and ANIMATION2 are the visuals for hit and lingering effect. NAME defines the damage type name.
In BG2EE we have:
2DA V1.0
*
SOUND ANIMATION1 ANIMATION2 NAME
FIRE FIRE SPFIRIMP SPBURN 103082
PIERCING HIT_01 * * 103083
SLASHING HIT_02 * * 103084
CRUSHING HIT_03 * * 103085
MISSILE HIT_04 * * 103086
ELECTRICITY HIT_05 SPSHKIMP SPSPARKS 103087
COLD HIT_06 COLDH COLDL 103088
MAGIC HIT_07 * * 103089
ACID * * * 103090
POISON * * * 103091
MAGICFIRE FIRE SPFIRIMP SPBURN 103092
MAGICCOLD HIT_06 COLDH COLDL 103093
STUNNING HIT_03A * * 103094