reputati.2da
This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In BG2EE we have:
2DA V1.0
0
KILL_INNOCENT INJURE_INNOCENT STEAL KILL_FIST MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL BASE_CHURCH
1 0 0 0 0 10 0 0 0 1500
2 -10 0 0 -10 10 0 0 0 1200
3 -10 0 0 -10 10 0 0 0 1000
4 -10 0 0 -20 10 0 0 0 600
5 -20 -10 0 -20 10 0 0 0 500
6 -20 -10 0 -30 10 0 0 0 300
7 -20 -10 0 -40 10 0 0 0 150
8 -20 -10 0 -50 10 0 0 0 100
9 -30 -10 -10 -50 10 0 0 0 200
10 -40 -10 -10 -60 10 0 0 0 300
11 -40 -10 -10 -60 10 0 0 0 500
12 -50 -10 -10 -70 10 0 0 0 800
13 -50 -10 -10 -70 10 0 0 0 1000
14 -50 -10 -10 -80 10 0 0 0 1500
15 -60 -10 -10 -80 10 0 0 0 2000
16 -70 -10 -10 -90 10 0 0 0 2500
17 -80 -10 -10 -90 10 0 0 0 5000
18 -90 -20 -10 -90 0 0 0 0 0
19 -100 -20 -10 -100 0 0 0 0 0
20 -100 -20 -10 -100 0 0 0 0 0
Where:First column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with class 155
INJURE_INNOCENT - is the modifier of current reputation if party injures NPC with class 155?
STEAL - in case of being caught on stealing
KILL_FIST - is the modifier of current reputation if party kills NPC with class 156
MONEY_CHURCH - the reputation increase after donation described in BASE_CHURCH
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.
EEs added three new columns:
KILL_WATCHER - is the modifier of current reputation if party kills a NPC with class 211
KILL_AMNISH - is the modifier of current reputation if party kills a NPC with class 212
KILL_GUARD - is the modifier of current reputation if party kills a NPC with class 213