tokentxt.2da

This file is used to allow modders to create custom tokens based on stats.
TOKEN_TEXT - the name of the token in caps.
PROTAGONIST - set to non-zero for protagonist (Player1) tokens, set to zero for current talker tokens.
STAT - a number from STATS.IDS. Not all values may work.
VALUE - a reference value.
EQUALITY - set to non-zero for less operator "<", set to zero for equality operator "=".
STRINGT - string to use if condition is true (i.e. VALUE < STAT OR VALUE = STAT)
STRINGF - string to use if condition is false (i.e. VALUE >= STAT OR VALUE != STAT)

If you want a token to expand to a string with spaces, use a non-breaking space (character code U+00A0) in STRINGT/STRINGF in their place.

The file is currently empty in BG2EE:
2DA V1.0
*
           TOKEN_TEXT             PROTAGONIST STAT       VALUE      EQUALITY   STRINGT    STRINGF