clssrsmd.2da
Appears to control default resistance values for classes/kits.
The first column lists class/kit identifiers.
The subsequent columns contain resistnce percentages for various damage types.
In IWD2 we have:
2DA V1.0
0
FIRE COLD ELEC ACID SPELL MAGIC_FIRE MAGIC_COLD SLASHING BLUDGEONING PIERCING MISSILE
BARBARIAN 0 0 0 0 0 0 0 0 0 0 0
CLERIC_BANE 0 0 0 0 0 0 0 0 0 0 0
CLERIC_TEMPUS 0 0 0 0 0 0 0 0 0 0 0
CLERIC_SELUNE 0 0 0 0 0 0 0 0 0 0 0
CLERIC_TALOS 0 0 5 0 0 0 0 0 0 0 0
WIZARD_ABJURER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_CONJURER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_DIVINER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_ENCHANTER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_ILLUSIONIST 0 0 0 0 0 0 0 0 0 0 0
WIZARD_EVOKER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_NECROMANCER 0 0 0 0 0 0 0 0 0 0 0
WIZARD_TRANSMUTER 0 0 0 0 0 0 0 0 0 0 0