reputati.2da

This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In IWD2 we have:
2DA V1.0
0
           KILL_INNOCENT INJURE_INNOCENT STEAL      KILL_FIST  MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL  BASE_CHURCH 
1          0             0               0          0          10           0            0            0          0
2          -10           0               0          0          0            0            0            0          0
3          -10           0               0          0          0            0            0            0          0
4          -10           0               0          0          0            0            0            0          0
5          -20           0               0          0          0            0            0            0          0
6          -20           0               0          0          0            0            0            0          0
7          -20           0               0          0          0            0            0            0          0
8          -20           0               0          0          0            0            0            0          0
9          -30           0               0          0          0            0            0            0          0
10         -40           0               0          0          0            0            0            0          0
11         -40           0               0          0          0            0            0            0          0
12         -50           0               0          0          0            0            0            0          0
13         -50           0               0          0          0            0            0            0          0
14         -50           0               0          0          0            0            0            0          0
15         -60           0               0          0          0            0            0            0          0
16         -70           0               0          0          0            0            0            0          0
17         -80           0               0          0          0            0            0            0          0
18         -90           0               0          0          0            0            0            0          0
19         -100          0               0          0          0            0            0            0          0
20         -100          0               0          0          0            0            0            0          0
Where:
first column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with innocent class
INJURE_INNOCENT - the same as above if NPC is injured
STEAL - in case of being caught on stealing
KILL_FIST - in case of killing Flaming Fist in BG1
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0.
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.