reputati.2da
This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In IWD2 we have:
2DA V1.0 0 KILL_INNOCENT INJURE_INNOCENT STEAL KILL_FIST MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL BASE_CHURCH 1 0 0 0 0 10 0 0 0 0 2 -10 0 0 0 0 0 0 0 0 3 -10 0 0 0 0 0 0 0 0 4 -10 0 0 0 0 0 0 0 0 5 -20 0 0 0 0 0 0 0 0 6 -20 0 0 0 0 0 0 0 0 7 -20 0 0 0 0 0 0 0 0 8 -20 0 0 0 0 0 0 0 0 9 -30 0 0 0 0 0 0 0 0 10 -40 0 0 0 0 0 0 0 0 11 -40 0 0 0 0 0 0 0 0 12 -50 0 0 0 0 0 0 0 0 13 -50 0 0 0 0 0 0 0 0 14 -50 0 0 0 0 0 0 0 0 15 -60 0 0 0 0 0 0 0 0 16 -70 0 0 0 0 0 0 0 0 17 -80 0 0 0 0 0 0 0 0 18 -90 0 0 0 0 0 0 0 0 19 -100 0 0 0 0 0 0 0 0 20 -100 0 0 0 0 0 0 0 0Where:
first column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with innocent class
INJURE_INNOCENT - the same as above if NPC is injured
STEAL - in case of being caught on stealing
KILL_FIST - in case of killing Flaming Fist in BG1
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0.
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.