dmgtypes.2da
This file externalizes sounds and visual effects for individual damage types. SOUND defines the sound effect played back when hit. ANIMATION1 and ANIMATION2 are the visuals for hit and lingering effect. NAME defines the damage type name.
In PSTEE we have:
2DA V1.0 * SOUND ANIMATION1 ANIMATION2 NAME FIRE * * * 106736 PIERCING HIT_02 * * 106737 SLASHING HIT_01 * * 106738 CRUSHING HIT_03 * * 106739 MISSILE HIT_04 * * 106740 ELECTRICITY * DMGSPARK SPSPARKS 106741 COLD * D005DICE * 106742 MAGIC * * * 106743 ACID ADDER06 * * 106744 POISON * * * 106745 MAGICFIRE * * * 106746 MAGICCOLD * D005DICE * 106747 STUNNING * * * 106748 PORTAL AR_PORT EF02TPR2 * -1 REBUS1 * DABUS1 * -1 REBUS2 * DABUS2 * -1 REBUS3 * DABUS3 * -1 REBUS4 * DABUS4 * -1 REBUS5 * DABUS5 * -1