itemtype.2da

This file externalizes the general behavior of specific item types. TAKESOUND and DROPSOUND are the sounds played back when picking up or dropping item into inventory slots. SLOT defines if the item can be placed into a specific slot of the inventory screen.

In PSTEE we have:
2DA V1.0
0
           TAKESOUND  DROPSOUND  SLOT
0          0          0          -1           //
1          INT_12M    INT_12M1   -1           // amulet
2          INT_12G    INT_12G1    8           // armor
3          INT_12R    INT_12R1   -1           // belt
4          INT_12R    INT_12R1   -1           // boots
5          INT_12R    INT_12R1   -1           // bow ammo
6          INT_12A    INT_12B    -1           // gloves
7          INT_12R    INT_12R1   -1           // helmet
8          Z_KEY1     Z_KEY2     -1           // key - misc slot
9          Z_DRINK1   Z_DRINK2   -1           // potion -
10         INT_12C    INT_12C1   -1           // ring - left or right finger
11         INT_12Q    INT_12Q1   -1           // scroll
12         INT_12R    INT_12R1   -1           // shield
13         INT_12R    INT_12R1   -1           // spell
14         INT_12R    INT_12R1   -1           // sling ammo
15         INT_12R    INT_12R1   -1           // bow
16         Z_DAGGR1   Z_DAGGR2   -1           // dagger
17         INT_12F    INT_12F1   -1           // mace
18         INT_31A    INT_31B    -1           // sling
19         Z_SWRD1    Z_SWRD2    -1           // small sword
20         Z_SWRD1    Z_SWRD2    -1           // large sword
21         Z_WEPN1    Z_WEPN2    -1           // warhammer
22         INT_12R    INT_12R1   -1           // morningstar
23         INT_12R    INT_12R1   -1           // flail
24         INT_12R    INT_12R1   -1           // thrown
25         INT_12B    INT_12B1   -1           // axe
26         INT_12R    INT_12R1   -1           // staff
27         Z_NORD3    Z_NORD4    -1           // xbow
28         INT_12R    INT_12R1    35          // fist
29         INT_12R    INT_12R1   -1           // spear
30         INT_12R    INT_12R1   -1           // halberd
31         Z_NORD1    Z_NORD2    -1           // xbow ammo
32         INT_12R    INT_12R1   -1           // cloak
33         Z_COIN1    Z_COIN2    -1           // gold
34         Z_GEM2A    Z_GEM2B    -1           // gem
35         Z_GEM1A    Z_GEM1B    -1           // wand
39         INT_12K    INT_12K1   -1           // tattoo
40         Z_METAL3   Z_METAL4   -1           // lens
73         INT_12A    INT_12A1    0           // gauntlets
74         INT_12L    INT_12L1   -1           // eye
75         INT_12C    INT_12C1   -1           // earring
76         INT_12P    INT_12P1    35          // teeth
77         Z_METAL7   Z_METAL8   -1           // bracelet
36         0          0          -1           // bag