itemtype.2da
This file externalizes the general behavior of specific item types. TAKESOUND and DROPSOUND are the sounds played back when picking up or dropping item into inventory slots. SLOT defines if the item can be placed into a specific slot of the inventory screen.
In PSTEE we have:
2DA V1.0 0 TAKESOUND DROPSOUND SLOT 0 0 0 -1 // 1 INT_12M INT_12M1 -1 // amulet 2 INT_12G INT_12G1 8 // armor 3 INT_12R INT_12R1 -1 // belt 4 INT_12R INT_12R1 -1 // boots 5 INT_12R INT_12R1 -1 // bow ammo 6 INT_12A INT_12B -1 // gloves 7 INT_12R INT_12R1 -1 // helmet 8 Z_KEY1 Z_KEY2 -1 // key - misc slot 9 Z_DRINK1 Z_DRINK2 -1 // potion - 10 INT_12C INT_12C1 -1 // ring - left or right finger 11 INT_12Q INT_12Q1 -1 // scroll 12 INT_12R INT_12R1 -1 // shield 13 INT_12R INT_12R1 -1 // spell 14 INT_12R INT_12R1 -1 // sling ammo 15 INT_12R INT_12R1 -1 // bow 16 Z_DAGGR1 Z_DAGGR2 -1 // dagger 17 INT_12F INT_12F1 -1 // mace 18 INT_31A INT_31B -1 // sling 19 Z_SWRD1 Z_SWRD2 -1 // small sword 20 Z_SWRD1 Z_SWRD2 -1 // large sword 21 Z_WEPN1 Z_WEPN2 -1 // warhammer 22 INT_12R INT_12R1 -1 // morningstar 23 INT_12R INT_12R1 -1 // flail 24 INT_12R INT_12R1 -1 // thrown 25 INT_12B INT_12B1 -1 // axe 26 INT_12R INT_12R1 -1 // staff 27 Z_NORD3 Z_NORD4 -1 // xbow 28 INT_12R INT_12R1 35 // fist 29 INT_12R INT_12R1 -1 // spear 30 INT_12R INT_12R1 -1 // halberd 31 Z_NORD1 Z_NORD2 -1 // xbow ammo 32 INT_12R INT_12R1 -1 // cloak 33 Z_COIN1 Z_COIN2 -1 // gold 34 Z_GEM2A Z_GEM2B -1 // gem 35 Z_GEM1A Z_GEM1B -1 // wand 39 INT_12K INT_12K1 -1 // tattoo 40 Z_METAL3 Z_METAL4 -1 // lens 73 INT_12A INT_12A1 0 // gauntlets 74 INT_12L INT_12L1 -1 // eye 75 INT_12C INT_12C1 -1 // earring 76 INT_12P INT_12P1 35 // teeth 77 Z_METAL7 Z_METAL8 -1 // bracelet 36 0 0 -1 // bag