itemtype.2da
This file externalizes the general behavior of specific item types. TAKESOUND and DROPSOUND are the sounds played back when picking up or dropping item into inventory slots. SLOT defines if the item can be placed into a specific slot of the inventory screen.
In PSTEE we have:
2DA V1.0
0
TAKESOUND DROPSOUND SLOT
0 0 0 -1 //
1 INT_12M INT_12M1 -1 // amulet
2 INT_12G INT_12G1 8 // armor
3 INT_12R INT_12R1 -1 // belt
4 INT_12R INT_12R1 -1 // boots
5 INT_12R INT_12R1 -1 // bow ammo
6 INT_12A INT_12B -1 // gloves
7 INT_12R INT_12R1 -1 // helmet
8 Z_KEY1 Z_KEY2 -1 // key - misc slot
9 Z_DRINK1 Z_DRINK2 -1 // potion -
10 INT_12C INT_12C1 -1 // ring - left or right finger
11 INT_12Q INT_12Q1 -1 // scroll
12 INT_12R INT_12R1 -1 // shield
13 INT_12R INT_12R1 -1 // spell
14 INT_12R INT_12R1 -1 // sling ammo
15 INT_12R INT_12R1 -1 // bow
16 Z_DAGGR1 Z_DAGGR2 -1 // dagger
17 INT_12F INT_12F1 -1 // mace
18 INT_31A INT_31B -1 // sling
19 Z_SWRD1 Z_SWRD2 -1 // small sword
20 Z_SWRD1 Z_SWRD2 -1 // large sword
21 Z_WEPN1 Z_WEPN2 -1 // warhammer
22 INT_12R INT_12R1 -1 // morningstar
23 INT_12R INT_12R1 -1 // flail
24 INT_12R INT_12R1 -1 // thrown
25 INT_12B INT_12B1 -1 // axe
26 INT_12R INT_12R1 -1 // staff
27 Z_NORD3 Z_NORD4 -1 // xbow
28 INT_12R INT_12R1 35 // fist
29 INT_12R INT_12R1 -1 // spear
30 INT_12R INT_12R1 -1 // halberd
31 Z_NORD1 Z_NORD2 -1 // xbow ammo
32 INT_12R INT_12R1 -1 // cloak
33 Z_COIN1 Z_COIN2 -1 // gold
34 Z_GEM2A Z_GEM2B -1 // gem
35 Z_GEM1A Z_GEM1B -1 // wand
39 INT_12K INT_12K1 -1 // tattoo
40 Z_METAL3 Z_METAL4 -1 // lens
73 INT_12A INT_12A1 0 // gauntlets
74 INT_12L INT_12L1 -1 // eye
75 INT_12C INT_12C1 -1 // earring
76 INT_12P INT_12P1 35 // teeth
77 Z_METAL7 Z_METAL8 -1 // bracelet
36 0 0 -1 // bag