reputati.2da

This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
First column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with class 155
INJURE_INNOCENT - is the modifier of current reputation if party injures NPC with class 155?
STEAL - in case of being caught on stealing
KILL_FIST - is the modifier of current reputation if party kills NPC with class 156
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.

In PSTEE we have:
2DA V1.0
0
   KILL_INNOCENT INJURE_INNOCENT STEAL KILL_FIST MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL BASE_CHURCH
1       0              0          0       0           10           0           0          0           500
2       -10            0          0       -10         10           0           0          0           400
3       -10            0          0       -10         10           0           0          0           300
4       -10            0          0       -20         10           0           0          0           200
5       -20           -10         0       -20         10           0           0          0           200
6       -20           -10         0       -30         10           0           0          0           200
7       -20           -10         0       -40         10           0           0          0           100
8       -20           -10         0       -50         10           0           0          0           100
9       -30           -10         -10     -50         10           0           0          0           100
10      -40           -10         -10     -60         10           0           0          0           100
11      -40           -10         -10     -60         10           0           0          0           100
12      -50           -10         -10     -70         10           0           0          0           200
13      -50           -10         -10     -70         10           0           0          0           200
14      -50           -10         -10     -80         10           0           0          0           300
15      -60           -10         -10     -80         10           0           0          0           300
16      -70           -10         -10     -90         10           0           0          0           400
17      -80           -10         -10     -90         10           0           0          0           500
18      -90           -20         -10     -90          0           0           0          0             0
19      -100          -20         -10     -100         0           0           0          0             0
20      -100          -20         -10     -100         0           0           0          0             0