sndchann.2da
This file defines the volume for various game situations.
The first column consists of the identifiers of various game situations where sound files are used like narrator speech for example.
Second column is filled by volume in % probably.
Third column indicates whether 3d sound is simulated.
Fourth column defines the reverb strength.
In PSTEE we have:
2DA V1.0 80 VOLUME 3D_SOUND REVERB_LEVEL NARRATIO 100 0 0.0 AREA_AMB 100 0 0.0 CASTING 100 1 0.0 MISSILE 100 1 0.0 SWINGS 100 1 0.0 ACTIONS 100 1 0.0 DIALOG 100 1 1.0 GUI 100 0 0.0 CHARACT0 100 1 1.0 CHARACT1 100 1 1.0 CHARACT2 100 1 1.0 CHARACT3 100 1 1.0 CHARACT4 100 1 1.0 CHARACT5 100 1 1.0 MONSTER 100 1 0.0 HITS 100 1 0.0 AMBIENTL 100 0 0.0 AMBIENTN 100 0 0.0 WALKINGC 100 1 0.0 WALKINGM 100 1 0.0 ARMOR 100 1 0.0