reputati.2da
This file assigns % modifiers for certain actions that causes changes of reputation and it also determines how much money one must donate in temple to have higher reputation.
In IWD TotL we have:
2DA V1.0
0
KILL_INNOCENT INJURE_INNOCENT STEAL KILL_FIST MONEY_CHURCH MONEY_BEGGAR MAGIC_CHURCH KILL_EVIL BASE_CHURCH
1 0 0 0 0 10 0 0 0 0
2 -10 0 0 0 0 0 0 0 0
3 -10 0 0 0 0 0 0 0 0
4 -10 0 0 0 0 0 0 0 0
5 -20 0 0 0 0 0 0 0 0
6 -20 0 0 0 0 0 0 0 0
7 -20 0 0 0 0 0 0 0 0
8 -20 0 0 0 0 0 0 0 0
9 -30 0 0 0 0 0 0 0 0
10 -40 0 0 0 0 0 0 0 0
11 -40 0 0 0 0 0 0 0 0
12 -50 0 0 0 0 0 0 0 0
13 -50 0 0 0 0 0 0 0 0
14 -50 0 0 0 0 0 0 0 0
15 -60 0 0 0 0 0 0 0 0
16 -70 0 0 0 0 0 0 0 0
17 -80 0 0 0 0 0 0 0 0
18 -90 0 0 0 0 0 0 0 0
19 -100 0 0 0 0 0 0 0 0
20 -100 0 0 0 0 0 0 0 0
Where:first column - is the current reputation value for given character
KILL_INNOCENT - is the modifier of current reputation if party kills NPC with innocent class
INJURE_INNOCENT - the same as above if NPC is injured
STEAL - in case of being caught on stealing
KILL_FIST - in case of killing Flaming Fist in BG1
MONEY_CHURCH - the percentage of reputation increase after donation described in BASE_CHURCH ?
MONEY_BEGGAR - change of reputation if money were given to beggars ? Not used generally as everything there is set to 0.
MAGIC_CHURCH - Unknown
KILL_EVIL - change of reputation in case of killing NPC with evil alignment ?
BASE_CHURCH - amount of money to donate to change reputation from level specified in the first column.